Yeah, leveling up each trader is annoying af. They are all the same faction. Clearly a way to stretch playtime because there is no real endgame. One of many reasons to play overhaul mods. Rebirth right now, levels all traders and on day 64 we are not ready for wasteland or burnt forest. (Burnt Forest is the endgame biome in that mod)
Apparently most people didn't like it. It would be nice if there was a separate setting for traders.Specifically, having to "level up" each trader's quests individually. I feel like it gives players more incentive to remain in another biome for a while before moving on.
Same here. I really dislike the way it is now. I've had playthroughs where I'm already at T5 quests by day 22 or so. I'm no way near ready to take on those at that point.Specifically, having to "level up" each trader's quests individually. I feel like it gives players more incentive to remain in another biome for a while before moving on.
I can see the pros and cons for this. If we couldn't go back to an easier tier it would be more difficult if we get to the wasteland and you are already top tier only quests.Specifically, having to "level up" each trader's quests individually. I feel like it gives players more incentive to remain in another biome for a while before moving on.
Stretched the game out a bit.
I also liked that more than the current system.Specifically, having to "level up" each trader's quests individually. I feel like it gives players more incentive to remain in another biome for a while before moving on.
I think trader progression as far as proving yourself should open up a large variety in the secret stashChoose between traders within a Biome are like now, all shared, but each Biome are separate, or each trader is unique, and has things that they only do with characters that have 'proven themselves' worthy of interactions with a specific trader.
Or maybe not even a stash - it could be like "Hey, I'm startin' to like you. I have some jobs to offer you with some extra-special compensation, if you're willin'"I think trader progression as far as proving yourself should open up a large variety in the secret stashLevel regular for sale items based on your level, and secret stash based on relationship
God, no. Don't restrict my options because I don't want to deal with the tedium of leveling up traders individually. I hate it when games do stuff like that.Have your relationships with a trader expandable by your game settings, the more you want the traders to play a role within your gaming experience, the more potential customizable content you can enable.
Yes and No.Can’t you choose lower tier quests voluntarily? If doing all the tiers for each new trader is the fun way to play the game then I think you can currently choose to play that way if you really want to.
amen reverand... i wanted to level up a bit in the easy area before having to tackle other biomes now ya are forced... also starting with rekd $@#$@ annoyingSame here. I really dislike the way it is now. I've had playthroughs where I'm already at T5 quests by day 22 or so. I'm no way near ready to take on those at that point.
Additionally, I really dislike how the progression is all scripted now. Before, you never knew what trader you would be sent to after completing a trader's quests. Now, you know how it's going to go before you even start. I miss the randomness of it.
Nothing stops you from staying in the forest as long as you want to. The only limitation is that RWG only makes small towns in the forest, so you won't see the highest tier POIs there. But you can do any POIs that are in the forest (this may include higher tier wilderness POIs since I don't think those are limited to higher biomes, but I'm not sure about that).amen reverand... i wanted to level up a bit in the easy area before having to tackle other biomes now ya are forced... also starting with rekd $@#$@ annoying