I have succesfully added the plantable birds nest from WOtW (Wasnt easy)
I now have the recipe in the game, can craft it, plant it, and it grows.
However i cant interact with it. In WOtW you go up to them and harvest them with E. There is no promt in my game though. Any ideas of what to edit/add to make this intractable?
Here are the codes I have used and added to get the item in the game
<recipe name="treeBirdnest" count="1">
<ingredient name="yuccaFibers" count="20"/>
<ingredient name="treePlantedMountainPine1m" count="2"/>
<ingredient name="wood" count="20"/>
</recipe>
<recipe name="treeBirdnest" count="1">
<ingredient name="yuccaFibers" count="20"/>
<ingredient name="treePlantedMaple1m" count="2"/>
<ingredient name="wood" count="20"/>
</recipe>
<block id="542" name="cntBirdnest">
<property name="Class" value="Loot"/>
<property name="Material" value="birdnest"/>
<property name="MaxDamage" value="50"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="Model" value="LootContainers/birdnest" param1="main_mesh"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="LootList" value="25"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="cloth" count="1" prob="0.3" tool_category="Disassemble"/>
<drop event="Harvest" name="feather" count="3" prob="0.35" tool_category="Disassemble"/>
<drop event="Harvest" name="feather" count="2" prob="0.6" tool_category="Disassemble"/>
<drop event="Harvest" name="feather" count="3,4" prob="0.4" tool_category="HandToolHarvest"/>
<drop event="Harvest" name="feather" count="2,3" prob="0.65" tool_category="HandToolHarvest"/>
<drop event="Harvest" name="wood" count="2,3" prob="0.7" tool_category="HandToolHarvest"/>
<drop event="Harvest" name="yuccaFibers" count="4,6" prob="0.6" tool_category="HandToolHarvest"/>
<drop event="Destroy" name="yuccaFibers" count="2,8"/>
</block>
<material id="birdnest">
<property name="damage_category" value="earth" />
<property name="surface_category" value="plant" />
<property name="particle_category" value="xt_tallgrass" />
<property name="particle_destroy_category" value="xt_tallgrass" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="wood" />
<property name="stability_glue" value="40" />
<property name="Mass" type="int" value="5" />
<property name="MaxDamage" value="50" />
<property name="Experience" value="1"/>
<property name="Experience" value="5.0"/>
</material>
I now have the recipe in the game, can craft it, plant it, and it grows.
However i cant interact with it. In WOtW you go up to them and harvest them with E. There is no promt in my game though. Any ideas of what to edit/add to make this intractable?
Here are the codes I have used and added to get the item in the game
<recipe name="treeBirdnest" count="1">
<ingredient name="yuccaFibers" count="20"/>
<ingredient name="treePlantedMountainPine1m" count="2"/>
<ingredient name="wood" count="20"/>
</recipe>
<recipe name="treeBirdnest" count="1">
<ingredient name="yuccaFibers" count="20"/>
<ingredient name="treePlantedMaple1m" count="2"/>
<ingredient name="wood" count="20"/>
</recipe>
<block id="542" name="cntBirdnest">
<property name="Class" value="Loot"/>
<property name="Material" value="birdnest"/>
<property name="MaxDamage" value="50"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="Model" value="LootContainers/birdnest" param1="main_mesh"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="LootList" value="25"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="cloth" count="1" prob="0.3" tool_category="Disassemble"/>
<drop event="Harvest" name="feather" count="3" prob="0.35" tool_category="Disassemble"/>
<drop event="Harvest" name="feather" count="2" prob="0.6" tool_category="Disassemble"/>
<drop event="Harvest" name="feather" count="3,4" prob="0.4" tool_category="HandToolHarvest"/>
<drop event="Harvest" name="feather" count="2,3" prob="0.65" tool_category="HandToolHarvest"/>
<drop event="Harvest" name="wood" count="2,3" prob="0.7" tool_category="HandToolHarvest"/>
<drop event="Harvest" name="yuccaFibers" count="4,6" prob="0.6" tool_category="HandToolHarvest"/>
<drop event="Destroy" name="yuccaFibers" count="2,8"/>
</block>
<material id="birdnest">
<property name="damage_category" value="earth" />
<property name="surface_category" value="plant" />
<property name="particle_category" value="xt_tallgrass" />
<property name="particle_destroy_category" value="xt_tallgrass" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="wood" />
<property name="stability_glue" value="40" />
<property name="Mass" type="int" value="5" />
<property name="MaxDamage" value="50" />
<property name="Experience" value="1"/>
<property name="Experience" value="5.0"/>
</material>