In Unity, when working on assets like weapons and vehicles, we use "Build Unity3D AssetBundle From Selection" to compress them, right?
Then I’m wondering—does Unity have any separate compression technology that reduces the file size further when building? Or is there no such option?
If such a compression method exists, could you please let me know?
Or, if my thinking is correct, would reducing the polygon count of the model itself be the right way to go?
Then I’m wondering—does Unity have any separate compression technology that reduces the file size further when building? Or is there no such option?
If such a compression method exists, could you please let me know?
Or, if my thinking is correct, would reducing the polygon count of the model itself be the right way to go?