I have 30000+ ping when i play with my friend

konking

Refugee
When i play with my friend i have much lags, he have it too when he play on my server. We reinstalled game, deleted all mods and nothing happened. We don't know what we should do. Perhaps this happened due to the fact that we installed the mod on the interface, but first game was normal, and after that it just began to lag a lot. I and my friend have lisence.

 
Could be everything.

First: Delete ALL, server and clients. Install both from scratch. Create a NEW world. Try again. Especially if you messed around with mods previously

Check your internet connection. E.g. ping each other and see what latency a plain ping turns out. Perhaps there simply is bad connection between both of you. Could be distance, could be different providers, could be only one of you has bad internet connection.

Look at the system usage of the server. If the server is busy, doesn't matter if 7d2d itself is causing the load or other background stuff, high pings are common.

 
Ultra-high ping numbers are usually caused by security software interfering. This is covered in detail in the Support FAQ thread.

 
Once I turned off my Windows firewall my ping went down from 400+ms to 30-80ms. If you are running your server with windows firewall on, that could definitely be contributing.

 
That's not how Windows Firewall works. I have a Linux gateway device (router for those of you who are consumers) with a fairly complex firewall setup and every PC on my LAN from XP to 10 run Windows Firewall. Firewall on or off does not affect ping. The way it works is that it blocks incoming connections or allows them. When you first host a game on 7 Days, Ark, or anything else, you are prompted to allow connections to that specific program. There is no option to increase latency or block half the packets coming in or something. Either it allows the connection or it doesn't.

That said, a lot of after-market (garbage) firewalls like Norton or McAfee do funny things. I do not suggest running those for that reason alone, amongst a host of other reasons.

My first thoughts on 30,000ms pings (that is thirty seconds between clients) is framerate being too low, insanely slow uplink (satellite Internet, for example), or massive packet-loss. I believe you'd need at least a steady 30fps on the host to maintain decent pings.

*EDIT*

Another thought. Are you trying to game on WiFi? If so, you likely found your issue. Run a network cable and try again.

 
Last edited by a moderator:
Back
Top