Since the most recent update did not resolve the root cause, I thought I would post my work around for generating skyscrapers in A17 (also affects several other POIs that weren't spawning before). Long winded explanation below, TLDR at the end.
Rwgmixer.xml has changed so that two types of cells are generated for POIs, wilderness and hub. Each cell then references a list of POIs to add when generating the cell. Wilderness just has one list that includes the survivor sites and other misc. stuff. Hubs, however, pull from several lists based on the type of zone. These include commercial, industrial, residential (old and new), downtown etc.
If you look at rwgmixer.xml, skyscrapers are listed in the downtown category of POIs and therefor should spawn a couple in each city. This assumption is compounded by the fact that most POIs in this category are actually working (old businesses, hotels etc...). The main issue is the downtown zone is not actually being generated. This means that any POI that only ever spawns in that zone, will never show up.
If you look at each POI's .xml file (7 Days To Die\Data\Prefabs), you will notice that the ones that are listed in rwgmixer under 'downtown' that work, also list another zone that they can appear in. Example:
POI: business_tan_brick_05.xml
Zoning line: <property name="Zoning" value="commercial,downtown" />
This means that the POI can be generated in either zone; so it will show up in A17, but only in the commercial zone. Skyscrapers, police stations, post offices, courthouses, and prisons all only have 'downtown' listed in their individual POI .xml file.
The work around is to open the .xml for each skyscraper and POI listed above, and add an additional zone (or two) that they can be added to. This can be your preference or (like me), based on the appearance of the skyscraper. I like the one under construction to only show up in industrial, but the pharmaceutical company is fine for commercial.
TLDR: Open each skyscraper's .xml in '\7 Days To Die\Data\Prefabs' and add either commercial or industrial to the following line, like so:
<property name="Zoning" value="commercial,downtown" />
Make sure to undo the change once the problem is fixed, unless you want skyscrapers all over the place in the next world you generate, assuming the .xml files in the prefabs folder do not get replaced by the update.
Rwgmixer.xml has changed so that two types of cells are generated for POIs, wilderness and hub. Each cell then references a list of POIs to add when generating the cell. Wilderness just has one list that includes the survivor sites and other misc. stuff. Hubs, however, pull from several lists based on the type of zone. These include commercial, industrial, residential (old and new), downtown etc.
If you look at rwgmixer.xml, skyscrapers are listed in the downtown category of POIs and therefor should spawn a couple in each city. This assumption is compounded by the fact that most POIs in this category are actually working (old businesses, hotels etc...). The main issue is the downtown zone is not actually being generated. This means that any POI that only ever spawns in that zone, will never show up.
If you look at each POI's .xml file (7 Days To Die\Data\Prefabs), you will notice that the ones that are listed in rwgmixer under 'downtown' that work, also list another zone that they can appear in. Example:
POI: business_tan_brick_05.xml
Zoning line: <property name="Zoning" value="commercial,downtown" />
This means that the POI can be generated in either zone; so it will show up in A17, but only in the commercial zone. Skyscrapers, police stations, post offices, courthouses, and prisons all only have 'downtown' listed in their individual POI .xml file.
The work around is to open the .xml for each skyscraper and POI listed above, and add an additional zone (or two) that they can be added to. This can be your preference or (like me), based on the appearance of the skyscraper. I like the one under construction to only show up in industrial, but the pharmaceutical company is fine for commercial.
TLDR: Open each skyscraper's .xml in '\7 Days To Die\Data\Prefabs' and add either commercial or industrial to the following line, like so:
<property name="Zoning" value="commercial,downtown" />
Make sure to undo the change once the problem is fixed, unless you want skyscrapers all over the place in the next world you generate, assuming the .xml files in the prefabs folder do not get replaced by the update.