Hunger is too easy to satisfy. New food/hunger Mechanics?

MONSTA

Refugee
I play on the hardest difficulty; Nightmare mode, extra zombie block damage and so on. I find that Keeping my hunger satiated is only difficult sometimes during the early game.

After early game with a few perks I can live off of boiled meat and never need to worry about the hunger side of survival (can make huge stockpiles of food). I know that better foods grants some extra benefits, but its not much of a boost, and the entire hunger system can be completely ignored. 

What can be done to create a well scaled food system?

Ideas: 

Food spoilage? Refrigeration? Drying racks (making leather/jerky)? (adds more electrical uses)

Food can spoil slower or quicker depending on what kind of storage their in...

Macro nutrient importance (Protein,carbs,fats)? The more balanced diet the better you can recover/level.

Early game foods yield low macronutrients and only one type of macronutrient.

Late game foods yield high variety of macronutrients, are hard to come by, and challenging to craft.

 
If you are playing with said settings you are definitely amongst the most experienced 7D2D players. If finding food and drinks beyond the first few days would still be challenging even for you what do you think would happen to any player that has bought the game and started his first playthrough? Right, he would constantly struggle to find food, having stamina debuffs all the time and eventually die several times. Not cool. Therefore the game is balanced in a way that it is quite a challenge for newer players to find food and drinks but in a way that is kind of manageable if you put in some effort and thoughts. For very experienced players that know how the game works certainly food and drinks isn't one of the main problems they have to face. If it is too easy for you then create your own scenarios to increase difficulty and say you don't eat canned food / only eat vegetarian food / don't buy any food stuff from traders / only eat what you have cooked yourself / whatever.

Also for other survival games out there, even with food spoilage, you eventually reach a level where food becomes available at any time without much effort. And that is a good thing! I don't want to have the same struggles at day 20 like I had at day 1, that would be annoying.

 
If you are playing with said settings you are definitely amongst the most experienced 7D2D players. If finding food and drinks beyond the first few days would still be challenging even for you what do you think would happen to any player that has bought the game and started his first playthrough? Right, he would constantly struggle to find food, having stamina debuffs all the time and eventually die several times. Not cool. Therefore the game is balanced in a way that it is quite a challenge for newer players to find food and drinks but in a way that is kind of manageable if you put in some effort and thoughts. For very experienced players that know how the game works certainly food and drinks isn't one of the main problems they have to face. If it is too easy for you then create your own scenarios to increase difficulty and say you don't eat canned food / only eat vegetarian food / don't buy any food stuff from traders / only eat what you have cooked yourself / whatever.

Also for other survival games out there, even with food spoilage, you eventually reach a level where food becomes available at any time without much effort. And that is a good thing! I don't want to have the same struggles at day 20 like I had at day 1, that would be annoying.
It would really turn into new players coming here talking about how difficult it is for the food, then all of us try hard players would tell them to go run quests for a trader and use their tokens to buy stuff from a vending machine. And to put a perk into Master chef and rush a cooking pot for boiled meat and bacon/eggs if food got more complex.

I will say, if it was a toggleable feature or a mod to have a food spoiler system then I'd be all for it. I can't justify just putting it in the base game though and calling it good. Since new players would struggle like you said, and it would be way too much of a new system to be forced to learn and may take away from future content.

Edit: I also like to add that I remember a moderator, I don't remember who, but they created a mod that required a electric oven to cook certain foods. A food spoilage system might be better implemented if we had a refrigerator we could power to preserve it longer. Or even a cooler that uses bottled water or snow for early game food     preservation.

 
Last edited by a moderator:
Back
Top