Blasphemous
Refugee
Items.xml seems to only affect stats of already spawned items, not their random generation. Maybe there is a different xml for that but I can't seem to find it.
What I want to do is change the base attributes of randomly spawned items depending on their tier.
Currently the difference between pistol level 1 and 2 is cosmetic. I want to get this to be at least 25% difference across all attributes, with no overlap between tiers.
Is it even possible to change that aspect of the game?
What I want to do is change the base attributes of randomly spawned items depending on their tier.
Currently the difference between pistol level 1 and 2 is cosmetic. I want to get this to be at least 25% difference across all attributes, with no overlap between tiers.
Is it even possible to change that aspect of the game?