7daysOfFun
New member
this is for turret sledge...WICH must i change to make it more stable (sorry for my english), when i shoot 4x on the turret its broken..thas not good..i want damage only 0,5%per shoot = 200shoots this its broken..not at 4shoots
---
<!-- *** JUNK_SLEDGE -->
<entity_class name="junkTurretSledge">
<property name="Class" value="EntityTurret"/>
<property name="UserSpawnType" value="Console"/>
<property name="Tags" value="turret,turretMelee,deployed,noMedBuffs"/>
<property name="Parent" value="NPC"/>
<property name="Prefab" value="@:Other/Items/Weapons/Melee/Junk Sledge/junkSledge_Prefab.prefab"/>
<property name="ModelType" value="Standard"/>
<property name="SurfaceCategory" value="metal"/>
<property name="IgnoreTrigger" value="true"/>
<property name="LootListAlive" value="roboticTurret"/>
<property name="IsEnemyEntity" value="false"/>
<property name="WakeUpTime" value="0.5"/>
<property name="FallAsleepTime" value="10"/>
<property name="YawRange" value="170"/> <!-- horizontal swivel range. Keep under 180. -->
<property name="PitchRange" value="75"/>
<property name="TurnSpeed" value="27"/>
<property name="MaxDistance" value="2.2"/>
<property name="EntityDamage" value="25"/>
<property name="BlockDamage" value="25"/>
<property name="RaySpread" value="1"/>
<property name="RayCount" value="1"/>
<property name="BurstRoundCount" value="1"/>
<property name="BurstFireRate" value="1"/>
<property name="CooldownTime" value="1"/>
<property name="OvershootTime" value="0"/>
<property name="MaxOwnerDistance" value="16"/>
<property name="TargetingSound" value="turret_retarget_lp"/>
<property name="OverheatSound" value="turret_overheat_lp"/>
<property name="WakeUpSound" value="turret_windup"/>
<property name="FireSound" value="junksledge_fire"/>
<property name="IdleSound" value="junksledge_Idle"/>
<property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>
<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/>
<property name="TimeStayAfterDeath" value="0"/>
<property name="Explosion.ParticleIndex" value="6"/>
<property name="Explosion.RadiusBlocks" value="1"/>
<property name="Explosion.RadiusEntities" value="1"/>
<property name="RotateToGround" value="true"/>
<property name="Faction" value="none"/>
<!--<property name="MapIcon" value="ui_game_symbol_electric_turret"/>-->
<property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
<property name="NavObject" value="junk_sledge" />
<property name="TrackerIcon" value="ui_game_symbol_assemble"/>
</entity_class>
---
and what must i change to make to wood spikes lower? sorry they are 2 stable..i want to make it only 60%
thx a lot
---
<!-- *** JUNK_SLEDGE -->
<entity_class name="junkTurretSledge">
<property name="Class" value="EntityTurret"/>
<property name="UserSpawnType" value="Console"/>
<property name="Tags" value="turret,turretMelee,deployed,noMedBuffs"/>
<property name="Parent" value="NPC"/>
<property name="Prefab" value="@:Other/Items/Weapons/Melee/Junk Sledge/junkSledge_Prefab.prefab"/>
<property name="ModelType" value="Standard"/>
<property name="SurfaceCategory" value="metal"/>
<property name="IgnoreTrigger" value="true"/>
<property name="LootListAlive" value="roboticTurret"/>
<property name="IsEnemyEntity" value="false"/>
<property name="WakeUpTime" value="0.5"/>
<property name="FallAsleepTime" value="10"/>
<property name="YawRange" value="170"/> <!-- horizontal swivel range. Keep under 180. -->
<property name="PitchRange" value="75"/>
<property name="TurnSpeed" value="27"/>
<property name="MaxDistance" value="2.2"/>
<property name="EntityDamage" value="25"/>
<property name="BlockDamage" value="25"/>
<property name="RaySpread" value="1"/>
<property name="RayCount" value="1"/>
<property name="BurstRoundCount" value="1"/>
<property name="BurstFireRate" value="1"/>
<property name="CooldownTime" value="1"/>
<property name="OvershootTime" value="0"/>
<property name="MaxOwnerDistance" value="16"/>
<property name="TargetingSound" value="turret_retarget_lp"/>
<property name="OverheatSound" value="turret_overheat_lp"/>
<property name="WakeUpSound" value="turret_windup"/>
<property name="FireSound" value="junksledge_fire"/>
<property name="IdleSound" value="junksledge_Idle"/>
<property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>
<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/>
<property name="TimeStayAfterDeath" value="0"/>
<property name="Explosion.ParticleIndex" value="6"/>
<property name="Explosion.RadiusBlocks" value="1"/>
<property name="Explosion.RadiusEntities" value="1"/>
<property name="RotateToGround" value="true"/>
<property name="Faction" value="none"/>
<!--<property name="MapIcon" value="ui_game_symbol_electric_turret"/>-->
<property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
<property name="NavObject" value="junk_sledge" />
<property name="TrackerIcon" value="ui_game_symbol_assemble"/>
</entity_class>
---
and what must i change to make to wood spikes lower? sorry they are 2 stable..i want to make it only 60%
thx a lot