
xml :
<block name="Hescoblock">
<property name="Class" value="Hay"/>
<property name="CustomIcon" value="blockhescow1" />
<property name="Material" value="Msand"/>
<property name="MaxDamage" value="2500"/>
<property name="explosionresistance" value="1.1"/>
<property name="stability_glue" value="120"/>
<property name="Mass" type="int" value="10"/>
<property name="Hardness" type="float" value="1"/>
<property name="Stacknumber" value="100"/>
<property name="StabilitySupport" value="false"/>
<property name="Shape" value="ModelEntity"/>
<property name="Path" value="solid"/>
<property name="Model" value="#@modfolder:Resources/HescoW.unity3d?HescoWall.prefab"/>
<property name="Place" value="TowardsPlacer90"/>
<property name="ModelOffset" value="0,.5,0"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="1,1,1"/>
<property class="RepairItems">
<property name="resourceCrushedSand" value="5"/>
</property>
<property name="IsTerrainDecoration" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<drop event="Harvest" name="resourceCrushedSand" count="2" tag="allHarvest"/>
<drop event="Destroy" count="4"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="EconomicBundleSize" value="20"/>
</block>