Specifically, I'm trying to use the
<property name="Explosion.Buff" value="burningMolotov"/>
<property name="Explosion.Buff_chance" value="1"/>
<property name="Explosion.RadiusBuffs" value="150" />
to make a suicide 'Firebomb' rocket, and so adding it to a rocket projectile. IT works fine on singleplayer, but Multiplayer (on a Dedi server) causes a desync. Can... someone please help?
<property name="Explosion.Buff" value="burningMolotov"/>
<property name="Explosion.Buff_chance" value="1"/>
<property name="Explosion.RadiusBuffs" value="150" />
to make a suicide 'Firebomb' rocket, and so adding it to a rocket projectile. IT works fine on singleplayer, but Multiplayer (on a Dedi server) causes a desync. Can... someone please help?