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how to improve fertilizing fields.- how to increase the area size a hoe can fertilize

stompbox108

New member
can anyone figure out how to increase the size of area a hoe will upgrade to fertile dirt for farming. So instead of one block at a time, maybe make it 5 or 10. or has anyone created a plow?

 
Never tried but you could try adding the sphere property to the repair action. I don't know if it does it all simultaneously though so you could also reduce the delay property to like .1 to make it go quicker.

 
Thanks scwanobi for the offer, sadly I did try adjusting the sphere but it didn't change anything other than the distance I could fertilize the ground. I even tried taking a line from the chainsaw and adding it related to the horizontal spread but that didn't work either. It seems like something would be out there and I know its out there

 
Thanks scwanobi for the offer, sadly I did try adjusting the sphere but it didn't change anything other than the distance I could fertilize the ground. I even tried taking a line from the chainsaw and adding it related to the horizontal spread but that didn't work either. It seems like something would be out there and I know its out there
I dont know wether this is what you are looking for but it's commented out in the meleeToolHoeIron in items.xml and maybe for a reason ?

<property name="Block_range" value="4"/>

 
I dont know wether this is what you are looking for but it's commented out in the meleeToolHoeIron in items.xml and maybe for a reason ?
<property name="Block_range" value="4"/>
yeah I saw that too, there is still an range field, I can try that too but I assumed it was like range of any tool. Not sure if you can or should turn that commented out area into actual commands

I guess I'll have to just experiment more

 
Perhaps try the explosion property <property name="Explosion.RadiusBlocks" value="4"/>. No idea if it can be attached to repair action or not. Its the only thing I know that affects multiple blocks at the same time

 
Perhaps try the explosion property <property name="Explosion.RadiusBlocks" value="4"/>. No idea if it can be attached to repair action or not. Its the only thing I know that affects multiple blocks at the same time
sadly this did not have effect either. Hoping for more suggestions

we really should be able to plow the fields esp when now we have the farming mods to play with

 
I think the fact that they changed it to a repair action limits things. One could make dirt downgrade to fertile soil, then you could add the explosion radius to the primary attack action and literally break ground. Not ideal but should work.

 
The class MakeFertile targets a specific block so the only way to do this using that class is to automate the process one block at a time using a custom machine or custom entity with SDX enabled code. Another way would be using custom code like the Medieval mod used to spread the plague over the land. In this case you would instead change the adjacent blocks to fertile land rather than plagued land.

 
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