So basically I am creating a new buff of mine that causes infection, but the thing is, I have the bandages and other healing items remove the buff I created, but I want to make it so that once the new buff I have created is removed, infection sets in.
I have tried adding
I also tried adding this to the bandages to allow for the infection to set in once the player removes the newly created buff. But this also isn't working it seems.
Any help from the amazing modders of the 7DTD community would be GREATLY appreciated!
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Ive gotten The new Buff working, the Medical items remove the newly created buff, I have the Localization Appender working properly, but cannot figure this simple part out.
I have tried adding
to my newly created buff to allow infection to set in upon buff removal, but that did not work.<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="self" buff="buffIllInfection0"/>
I also tried adding this to the bandages to allow for the infection to set in once the player removes the newly created buff. But this also isn't working it seems.
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffIllInfection0"><requirement name="HasBuff" target="self" buff="buffNewBuff"/>
</triggered_effect>
Any help from the amazing modders of the 7DTD community would be GREATLY appreciated!
- - - Updated - - -
Ive gotten The new Buff working, the Medical items remove the newly created buff, I have the Localization Appender working properly, but cannot figure this simple part out.