For “super dense fog” like that YouTuber you may be talking about, I believe (my guess) it’s a slightly modified version of this modlet:
Donovan-night-fog
The modlet above has the same white fog but only at nighttime. It’s a 1 line modlet, so to make fog dense all day and night, change the worldglobal.xml values in the modlet to 0.4,0.4. Currently that are set to 1,0.4 where the first value is daytime fog, second value is nighttime fog.
from what I believe, it looks like the “fog value” is really a “visibility value” meaning that a value of 1 is “no fog, full visibility” and a value of 0.4 is “0.4 visibility” whatever that means. Maybe it’s a distance in meters or blocks, or percentage of total visibility. I don’t know. I’ve played around with the fog values and 0.4 is a good setting for playing the game with a lot of fog. Setting to 0.2 is really really hard to see. Maybe something like 0.3 or 0.35 might be as far as you’d want to go, IMHO.
The biomes also have fog settings, so I don’t know how the worldglobal.xml for setting interacts with them. I would assume it would be “additive” so if the biome had a fog value it would increase the fog on top of the worldglobal, but since that could possibly be a lot of fog, it it may be that worldglobal is the base setting and overrides the biome fog level unless biome fog is denser than worldglobal.