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how the parts in POIs work?

Games'n'Grumble

Scavenger
Can someone explain to me how the parts in POIs work? What should be the sizes, zones, tags, how should the POI on which the parts are located be changed?
Idea: to make an apartment building in which each apartment will be a part and will be selected randomly during generation. So far I have made one such house and 3 apartments, but they do not appear, no matter what I do and no matter how I change tags, properties, etc.
Before that, I tested the parts in POI and everything worked fine, and now... nothing works. Maybe someone will share their experience?

 
Can someone explain to me how the parts in POIs work? What should be the sizes, zones, tags, how should the POI on which the parts are located be changed?
Idea: to make an apartment building in which each apartment will be a part and will be selected randomly during generation. So far I have made one such house and 3 apartments, but they do not appear, no matter what I do and no matter how I change tags, properties, etc.
Before that, I tested the parts in POI and everything worked fine, and now... nothing works. Maybe someone will share their experience?
In my casino i did the exact thing and each game there is a chance for a different level. they are some big floors to.

the grouping is important and the percentage chance. 

tagging 5 parts to spawn on 1 floor you need to add them to the same group. give 1 floor part a percentage of 1 and the remaining the 0.2, 0.4, 0.6 or 0.8 if you have 2 floors set to 1 then there could be issues to, 

so what i have in my casino is 5 parts per floor so it can be random as to which floor one will get when they go into it. 

 

 
In my casino i did the exact thing and each game there is a chance for a different level. they are some big floors to.

the grouping is important and the percentage chance. 

tagging 5 parts to spawn on 1 floor you need to add them to the same group. give 1 floor part a percentage of 1 and the remaining the 0.2, 0.4, 0.6 or 0.8 if you have 2 floors set to 1 then there could be issues to, 

so what i have in my casino is 5 parts per floor so it can be random as to which floor one will get when they go into it. 

 
it seems that the reason was that there were three uppercase letters in the name of the parts. After replacing "...LKV..." with "...lkv..." it works fine... who would have thought... 🤪

 
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