PC How long does it take you to generate worlds?

Scyris

Survivor
For 8192 it takes me 5-10 minutes depending how nice RWG is being. Sometimes it takes RWG with some seeds like 40-60 seconds to generate 1 town. (40000 to 60000 MS) Otherwise its usually 200-2000 ms per town tops. Any idea what causes that? what are your map generate times?

As for the 4096 maps, I never generate those, so unsure what my times are.

 
Really it depends on how fast your CPU is, and how much RAM you have. It will take my PC with 16GB RAM about 42 minutes to make a 16k map, but the same only takes about 30 on my server with 80GB.

 
For 8192 it takes me 5-10 minutes depending how nice RWG is being. Sometimes it takes RWG with some seeds like 40-60 seconds to generate 1 town. (40000 to 60000 MS) Otherwise its usually 200-2000 ms per town tops. Any idea what causes that? what are your map generate times?
As for the 4096 maps, I never generate those, so unsure what my times are.
RWG is not working correctly as of right now and therefore it takes ridiculous amount of time to generate a map on the previewer. Joel aka MM said they will be doing a complete RWG on A18 so stay patient. with the new RWG he is saying 8k maps are generating in 1-2 minutes. so Im hyped for that!

 
RWG is not working correctly as of right now and therefore it takes ridiculous amount of time to generate a map on the previewer. Joel aka MM said they will be doing a complete RWG on A18 so stay patient. with the new RWG he is saying 8k maps are generating in 1-2 minutes. so Im hyped for that!
Thats a very nice improvement. Can't wait, I play dead is dead, and I am picky about biome placement so I tend to generate a lot of worlds lol.

 
I can generate a 16K world in about 45 minutes give or take. 32GB ram, Ryzen with 32 psuedo-cores. LInux. Even when running on SSDs it is slow, but doesn't max out cpu or disk i/o. It doesn't seem to be a very efficient process, I'm not sure where the bottleneck is.

It takes about 30-45 minutes for the map to download to the player the first time they join the server. Subsequent joins are very fast.

 
I have most games on an SSD now, along with 7DTD and all of the copies with mods. Even so, i can go make myself some coffee during the world generation or watch/read something during the time.

 
I can generate a 16K world in about 45 minutes give or take. 32GB ram, Ryzen with 32 psuedo-cores. LInux. Even when running on SSDs it is slow, but doesn't max out cpu or disk i/o. It doesn't seem to be a very efficient process, I'm not sure where the bottleneck is.
Yeah I've got Intel 12 Physical cores, 24 virtual. Linux with 80GB RAM. That extra RAM make a bit of a difference atm when generating a 16k map.

It takes about 30-45 minutes for the map to download to the player the first time they join the server. Subsequent joins are very fast.
You must have some cap on bandwidth there. When I set up a 16k server, it was about 8 minutes to download the map on the first try. (a17.1 and a17.2)

The issue with 16k maps though, is that after about 10-15 minutes of playing the clients de-sync from the server.

 
I envy your set up, SylenThunder. Great stuff. A set up like that is something I'm hoping to upgrade to by the end of the year.

 
I envy your set up, SylenThunder. Great stuff. A set up like that is something I'm hoping to upgrade to by the end of the year.
Yeah, I don't like cutting any corners in hardware. :) Got lucky with a good price on a Dell R710 on Ebay. Then added more RAM, and stuck 4 SSD's in RAID 0 when Crucial had a good sale on the 960's.

I've been on too many hosted servers where the primary issue was not enough resources to support the player count, or even basic mechanics of the game. So I make sure mine aren't like that. It comes out way cheaper than renting too.

 
Yeah I've got Intel 12 Physical cores, 24 virtual. Linux with 80GB RAM. That extra RAM make a bit of a difference atm when generating a 16k map.

You must have some cap on bandwidth there. When I set up a 16k server, it was about 8 minutes to download the map on the first try. (a17.1 and a17.2)

The issue with 16k maps though, is that after about 10-15 minutes of playing the clients de-sync from the server.
I used NigroGen to generate the world, and the template it creates is huge. That is probably why the difference, there is just a ton more stuff that needs to transfer to the client than in a stock 17.2 RWG map.

A17.3 just dropped. I'm going to play with map generation for a while and see what happens :-)

80GB Ram? It's not overkill, is it? :-)

 
...80GB Ram? It's not overkill, is it? :-)
To be fair, I'm not just running one server on this.

I have 4 active 7 Days to Die servers, 2 test servers, an Out of Reach server, a The Forest server, and was testing a Conan Exiles server on Linux. It's got 4 Gigabit ports in the back, and I run it all through a managed switch with load balancing before it gets to the router and internet.

 
8k: 5min 4 sec16K same seed: 14m 26s

only a miserly 64gb ram. :D
In 17.3 I generate a 8k map in about 5 mins, with 8gb ram. As I don't think a 8k map even uses 8gb of ram to generate, I think i've seen it hit 4 or 5 gb max. My cpu is kinda old thou. i5-7500, not even the OC able one.

 
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