How I would do biome progression. (feedback)

Crafty

Refugee
Having played a fair amount as solo and with friends, this is personally what I would do with the core game to make the other biomes more important to the player.

I'd have it be so horde night itself produces specific progression drops to the player from the mobs. Like a farm. So you prep for horde night for a purpose: to collect a specific resource/crafting ingredient you need to progress.

While the horde night difficulty caps out in each biome. So in the Forest Biome you don't have to build this insane base. Make it so it'll get pretty hard, but cap it off. Again, making it about surviving the horde night with what you're able to scavenge from the Forest Biome but with the purpose of farming the specific loot needed to progress the game.

So after collecting whatever this specific loot is after horde night is over. This allows you to progress into a new tier of crafting/building which is required to survive the next biome and farm the next specific loot.

While the game has 5 primary biomes. You could make biomes 2-3 be similar in difficulty and require two specific drops on horde night and combo the drops to be able to enter into the 4th biome. Then all 4 are needed to be able to build in the 5th and final.

Basically, make it like horde night, and surviving it is like earning a "key." I think this would give success similar to how Valheim added progression gatekeeping behind every boss. It's very satisfying to prepare for bosses early on in Valheim.

I think 7 Days has an amazing foundation, but I think you guys are stuck on trying to figure out how to blend the gameplay into something that gets people moving around on the map.

While during my playthroughs I tend to set up next to the first trader and build a mega base in the forest. I do that each time because it's the least resistant path to success. Then I survive horde night a fair amount of times and get bored.

I don't think having players build any "primary base" in the forest should be what is normal. That ought to be just to get people started, while the real surviving part is trying to build successful bases in the other biomes.
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You could also make it so one of the biomes requires you to build a certain way. Like building underground only so players have to be creative and can't just build the same type of base.

Maybe have it be so the weather is to crazy on the surface to allow for building above.

I think having at least in the start more than one base would be more fun. Then when you get to the final stages of the game you have that core survival base in the 5th biome.


Also, perhaps don't even allow core base building within the forest areas? Make it be more so about taking over a POI. Then you gain access to "that new drop" after horde night and you're able to then start building a base. You farm that resources and prepare to setup the next biome and survive the horde night there.
 
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That sounds like it just forces people to play the way you like rather than how they like. Not everyone wants to go to other biomes. Not everyone wants to build multiple bases. Not everyone wants to build in every biome. I certainly wouldn't ever build a normal base in the snowy forest or the desert now that there are frost claws and plague spitters because those are too annoying to always have around my main base. I used to build in those biomes, but not anymore. It's bad enough dealing with them on horde nights.

The way things are now, people have freedom to go to whatever biome(s) they want and to build in them in any way they want. Forcing people to only build certain kinds of bases isn't good. And they already tried doing a loot cap in the biomes to get people to go to the higher biomes and it was very loudly shot down by players. So anything that is designed to prevent people from staying in the biome they prefer will not go over well.
 
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