is that true? I though that too but whenever I die it looks like +25% of the xp bar is getting red. after a second dead it's +50% filled. Why is that if it's just 10%? Or are they just showing you can only die 4 times in a row to lose exp after the fourth dead you won't lose more cause the bar is filled?No. You only lose 10% of the XP of the current level. In your example it would be 100XP that you have to earn.
As far as I know there is also a higher death penalty if you eat glass but default is 10%. The penalty for eating glass is 25% since A18.1is that true? I though that too but whenever I die it looks like +25% of the xp bar is getting red. after a second dead it's +50% filled. Why is that if it's just 10%? Or are they just showing you can only die 4 times in a row to lose exp after the fourth dead you won't lose more cause the bar is filled?
The penalty is capped. I am not sure if the limit is 100% of a level or 50%. In any case, you can never lose more XP than for a complete level. In your example it would either be 10000 XP or 5000 XP.Hey thank you Ripclaw. Okay.. so what if I died 15 times?
Would I be in debt to.. 1000 XP, given that is the need per level in my example..
Or would I be in debt to 1500 XP?
Keeping really all debuffs could easily send you into a death loop. This would have to be reduced to the debuffs that affect you but not so much that you are dead again 5 minutes later.As death penalties go this one is pretty pathetic. Maybe if we kept all our debuffs and food and water levels it would have a bit of bite to it but as it stands currently this thing is all gums without even any dentures to fill in...
Well I need to say I only ate glas once and that was an accidentAs far as I know there is also a higher death penalty if you eat glass but default is 10%. The penalty for eating glass is 25% since A18.1
There are settings which one can enable which can make dying a lot bigger deal. For example, "delete all equipment upon death" makes dying, usually, a lot bigger deal. Depending on other settings one uses. Losing a Q6 fully modded weapon or armor can be a pretty big deal and also removes the problem of "pffft another Q6 gun, throw it into the closet with the others" in later gamestages, as all the sudden you *might* need it, even if you already have one.I also don't believe you go down in level at all. You just freeze at your current level until you make up the deficit and then earn all the xp needed to go on to the next level. So in your example of being level 100, if you died, you would not go down to level 90 but still be level 100 but have a deficit of 100xp that you would have to earn before any xp counted towards getting to level 101.
As death penalties go this one is pretty pathetic. Maybe if we kept all our debuffs and food and water levels it would have a bit of bite to it but as it stands currently this thing is all gums without even any dentures to fill in...
I have never eaten glass on purpose and fortunately also never accidentally. I am very cautious about that.Well I need to say I only ate glas once and that was an accidentand on the ps4 version xD
During the early stages of the game my group was always struggling to find food. We were always just barely above starving to death and were basically living off whatever cans we could find in houses. Whenever we died we would always say, "Well at least we aren't hungry anymore." Having the food and drink capped at 30% would have sucked but I would have preferred it that way, or even if you kept your food and drink levels that you died at. That way food feels a little more important even after death.Food and drink should be capped at a minimum of at least 30% on respawn. This gives the player a little time to find food and water before the stage 2 debuff kicks in.
This reminded me of playing DayZ back in the day with some friends. If we got infected or broke a leg we would just hide out somewhere and have a friend shoot us in the face. That way we could respawn fully healed and just run back for our stuff lol.Supposedly there are players who committed suicide as a fast travel method or to heal a broken leg. I can't really understand that because I try to avoid death.
In game I did once, it was how I learned that a character dying makes a @%$# ton of noise. A18, first time co-oping with my wife, first night of the map, infection, starving, less that a quarter health. The old wreak of a house (old style player spawn point remnant) we were hiding in was surrounded and when my character kicked over from hungry to starving the noise drew one in and it began bashing its way through the blockade we'd put on the stair way. Thinking it would drop aggro, and with me basically dead anyway I ate a piece after setting down my bedroll. The death rattle drew in the rest and they killed her character and re-killed me...I have never eaten glass on purpose
Supposedly there are players who committed suicide as a fast travel method or to heal a broken leg. I can't really understand that because I try to avoid death.
Normally I don't die a lot in the game. In the current playthrough I have died once because I got careless and picked a fight with a direwolf in the first week.
We have a player in our group that is pretty notorious about this. The death penalties simply aren't enough to deter them from killing themselves over pretty much everything, they even kill themselves over stuff like 1% infections. Even at the higher levels making up the xp is faster, to them, than suffering debuffs or really being inconvenienced at all. This same player definitely didn't play like that under the old death system.I also had players, especially in early game, that preferred dying if they are low on food. Drop-all-on-death doesn't solve that, because then they simply empty their inventory and die intendedly.
you're saying 25% (I also think so)When you die, you get a 25% xp debt of your current level. From Lv 60+ the xp to level up caps at about 168,000. So dying at 60+ means you have to earn 42,000 xp before you start earning regular xp again.
If you died and needed 10,000 xp to level up, once your debt is cleared, you'll be back to earning the last 10,000 xp to level up.
If you die again while in debt, the debt will grow another 25%, it maxes at 100%.