BlackRabbitMsk
Active member
Guys, tell me how the spawn mechanics work. I just don't understand why it works like that. I have an event:
<action_sequence name="spawnerCallDevourerWolfMinion">
<action class="SpawnEntity">
<property name="entity_names" value="DevourerMinion" param1="zombiename" />
<property name="spawn_count" value="2" param1="spawncount" />
<property name="max_distance" value="10" param1="maxdist" />
<property name="min_distance" value="10" param1="mindist" />
<property name="add_to_group" value="targets" />
</action>
</action_sequence>
If there are other players on the server, it will add me not 2 but 4 zombies. And the more players, the more zombies. These players are not my allies and we are not a party. They are on the other side of the map. How do I set up this event? The code says 2, but in fact it is 10.
<action_sequence name="spawnerCallDevourerWolfMinion">
<action class="SpawnEntity">
<property name="entity_names" value="DevourerMinion" param1="zombiename" />
<property name="spawn_count" value="2" param1="spawncount" />
<property name="max_distance" value="10" param1="maxdist" />
<property name="min_distance" value="10" param1="mindist" />
<property name="add_to_group" value="targets" />
</action>
</action_sequence>
If there are other players on the server, it will add me not 2 but 4 zombies. And the more players, the more zombies. These players are not my allies and we are not a party. They are on the other side of the map. How do I set up this event? The code says 2, but in fact it is 10.