How do you Tackle Crack-a-Book HQ?

Valkjrye

Refugee
I recently tried to take on Crack-a-Book HQ in my singleplayer and OUCH it did not treat me well. In previous worlds I struggled but this time I had no hope of handling the swarms in the basement. Every time I dragged them out of the basement and killed some, I would go back to the basement and it felt like they all respawned again, after about an hour and a half I decided it wasn't worth the trouble v.v

What are your tips and tricks for handling this one? I'd love to grab the loot from there but what I'm doing is not working.
 
I recently tried to take on Crack-a-Book HQ in my singleplayer and OUCH it did not treat me well. In previous worlds I struggled but this time I had no hope of handling the swarms in the basement. Every time I dragged them out of the basement and killed some, I would go back to the basement and it felt like they all respawned again, after about an hour and a half I decided it wasn't worth the trouble v.v

What are your tips and tricks for handling this one? I'd love to grab the loot from there but what I'm doing is not working.
I go into large POIs with a full stack of Molotov cocktails, since usually at the end of the POI has the most and hardest zombies, use a gun without a silencer fire it off, it wakes up all the sleepers, run out of the room and when the mob makes it to a door, throw a moly at the door, usually the moly will kill the weaker ones, and the ones that doesn't die can be killed easily with a regular melee hit.
 
The developers updated the Crack a Book HQ by adding a wave spawn mechanic. That's why there are so many zombies. During my last playthrough in version 2.1, I used an intelligence build. Armed with a stun baton equipped with a repulsor mod and two turrets with drum magazines, the game became more of a test of patience. I just had to fling the zombies back, and the turrets took care of the rest. In my first playthrough of version 2.0, I had a strength build. I mostly pulled zombies around the building, alternating between the shotgun and sledgehammer.
 
Most of the time when someone can not handle a POI is because they are underprepared. Now that you know what to expect, you have more advantage than you did previously. Figure out how to handle the waves and you will be golden.
 
It all depends on how you want to approach it.
For the basement there, you could just block the doorway at the top of the basement stairs; a couple cobble blocks should do fine. Just be aggressive at defending them; kill whatever is attacking the weak point.
Another perfectly viable approach is "any M60, with any set of heavy armor". You'll have to reload, do that whenever you get a gap, try not to go empty for no reason. Any choke points help, for a list from memory: basement stairs, doorway to that stairwell, front door (break a couple spikes), each outer wall lines them up, the ladder you start the POI at.
 
I've not been into it with V2.0. Pretty sure I'd done it in V1.0. That POI, both the old version and the new, has been one I could stealth.

I know I don't follow the path on that one. I like to clear from the bottom to the top and that POI's path starts on something like the 3rd or 4th floor. Instead, I clear the main floor, then the basement, then go up. I'd have to see it again to remind myself but I'm probably repairing the stairs as I go up so that I have a line of retreat if needed.

I recall two rooms where I can get multiple Zs active, the first being the basement, the second being an upper floor with offices and sky lights. I remember being able to break the skylight glass under roof zombies with my bow and getting them to fall, one by one, to my level.
 
The developers updated the Crack a Book HQ by adding a wave spawn mechanic. That's why there are so many zombies. During my last playthrough in version 2.1, I used an intelligence build. Armed with a stun baton equipped with a repulsor mod and two turrets with drum magazines, the game became more of a test of patience. I just had to fling the zombies back, and the turrets took care of the rest. In my first playthrough of version 2.0, I had a strength build. I mostly pulled zombies around the building, alternating between the shotgun and sledgehammer.
The wave spawns make so much sense :o knowing this will surely help next time I tackle the POI. Thank you all for your tips! It looks like I can't brute force these kinds of POIs like I used to ^^'
 
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