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How do I fix minibikes and bicycles to get up a hill properly?

ElCabong

Survivor
I have removed mountains from my random gen maps. I regret this. I like having them but the gravity mechanic forces me to a stop three quarters of the way up a steep road. I can empty the vehicle inventory and carry it up. If I have more in there than I can carry, it's a royal pain.

Even the hills I get without mountains slows me to a crawl. 

Can I tweak with the vehicles to get me over the hump?

 
I believe there is a setting related to vehicles called "torque" in the xmls if it's used in the same way as reality uses torque, that would be what I would modify to get you up a hill. Not sure if that is directly related to top speed. It should only be for acceleration/hill climbing

 
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Exactly where you need to find these things

    <vehicle name="vehicleMinibike">

        <property name="cameraDistance" value="3, 4.5"/>
        <property name="cameraTurnRate" value=".2, .35"/>
        <property name="upAngleMax" value="70"/>
        <property name="upForce" value="1"/>
        <property name="steerRate" value="130"/>
        <property name="steerCenteringRate" value="90"/>
        <property name="tiltAngleMax" value="20"/>
        <property name="tiltThreshold" value="3"/>
        <property name="tiltDampening" value=".22"/>
        <property name="tiltDampenThreshold" value="8"/>
        <property name="tiltUpForce" value="5"/>

        <property name="motorTorque" value="400, 200"/>
        <property name="turboScale" value="1.4, 1"/>
        <property name="velocityMax" value="7, 4"/>
        <property name="brakeTorque" value="3000"/>
        <property name="hopForce" value="1.5, .2"/>
        <property name="unstickForce" value="1"/>
        <property name="waterDrag_y_velScale_velMaxScale" value="1.5, .9, .15"/>
        <property name="wheelPtlScale" value=".6"/>






First value in motorTorque is forward direction, second one is backward direction

Motorcycle and 4X4 motor torques for comparison

        <property name="motorTorque" value="1400, 500"/>



        <property name="motorTorque" value="1800, 900"/>




Code to put in a modlet so you can change them

<set xpath="//vehicle[@name='vehicleMinibike']/property[@name='motorTorque']/@value">X,Y</set>




Change X,Y to the values you want.

 
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