Noisy Pants
Refugee
I made a variation of the default chest for players that want to secure their loot at their leisure, thing is; I would like to increase the inventory space inside the container which is something I do not know how to do because I do not know the loot container id that the game assigned my container. I thought of modding the loot table then adding "Steelwood Chest" as a loot container id even though I see #numbers# only in the loot id value; then making the necessary adjustments to add room, not certain what to do. Is there a way too find out what the loot container id the game assigns to custom containers?
<config>
<append xpath="/blocks">
<block name="Steelwood Chest">
<property name="CreativeMode" value="Player"/>
<property name="MaxDamage" value="10000"/>
<property name="explosionresistance" value="2"/>
<property name="LPHardnessScale" value="24"/>
<property name="Tags" value="door"/>
<property name="Class" value="SecureLoot"/>
<property name="CustomIcon" value="cntChest01"/>
<property name="Material" value="MwoodReinforced_v2"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="FuelValue" value="300"/>
<property name="Model" value="LootContainers/chest01" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
<property name="ImposterExchange" value="imposterQuarter" param1="154"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="LootList" value="1"/>
<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="cntStorageChest"/>
<property name="Group" value="Basics,Building,advBuilding"/>
<property name="DescriptionKey" value="cntSecureStorageChestDesc"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="10"/>
<property name="FilterTags" value="floot"/>
</block>
</append>
</config>
Steelwood Chest Mod
<config>
<append xpath="/blocks">
<block name="Steelwood Chest">
<property name="CreativeMode" value="Player"/>
<property name="MaxDamage" value="10000"/>
<property name="explosionresistance" value="2"/>
<property name="LPHardnessScale" value="24"/>
<property name="Tags" value="door"/>
<property name="Class" value="SecureLoot"/>
<property name="CustomIcon" value="cntChest01"/>
<property name="Material" value="MwoodReinforced_v2"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="FuelValue" value="300"/>
<property name="Model" value="LootContainers/chest01" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
<property name="ImposterExchange" value="imposterQuarter" param1="154"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="LootList" value="1"/>
<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="DowngradeBlock" value="cntStorageChest"/>
<property name="Group" value="Basics,Building,advBuilding"/>
<property name="DescriptionKey" value="cntSecureStorageChestDesc"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="10"/>
<property name="FilterTags" value="floot"/>
</block>
</append>
</config>
Steelwood Chest Mod
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