javiier_grro
New member
I put the first katana and it work, later i try to put weapons from other mods to Valmod, more especifictly the "Lucille" from Ravenhearst mod, the code of it are:
But i couldn't make it work, i try to adapt it erasing and substituting some lines, i use the spike club and sledgehammer as a guide but Lucille not works with this type of code so i put it in the following way:
I put it in that form because the katana works in that form and yes, the Lucille works and the icon too buuuut the model 3D it isn't, instead the Lucille model, the standar bag appears, i can use it normally but i have the previous problem, the file are in SDX Resources like the katana but it don't works...
(I speak in spanish, i say it in case there are grammatical errors.)
(Sorry for the post errors, i'm new here and this is my first post)
Thanks!



Code:
<item id="34" name="lucille">
<property name="Extends" value="clubSpiked"/>
<property name="Meshfile" value="#lucille?lucille"/>
<property name="CustomIcon" value="lucille"/>
<property name="RepairTools" value="clubrepairKit"/>
<property name="HoldType" value="17"/>
<property name="Material" value="metal"/>
<property name="EconomicValue" value="100"/>
<property name="SellableToTrader" value="false"/>
<property name="DegradationBreaksAfter" value="true"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property class="Action0">
<property name="Delay" value="1.3"/>
<property name="Range" value="2.9"/>
<property name="Sphere" value="0.2"/>
<property name="Sound_start" value="lucille_swing"/>
<property name="Stamina_usage" value="7.5"/>
<property name="DamageBonus.wood" value="1"/>
<property name="DamageBonus.glass" value="25"/>
<property name="Buff" value="lucilleimpact,bleeding,criticalBlunt"/>
<property name="Buff_chance" value="1,.3,.35"/>
<property name="DamageBonus.head" value="7"/>
</property>
<property class="Action1">
<property name="Delay" value="1.4"/>
<property name="Range" value="2.9"/>
<property name="Sphere" value="0.2"/>
<property name="Sound_start" value="lucille_swing"/>
<property name="Stamina_usage" value="30"/>
<property name="DamageBonus.wood" value="1"/>
<property name="DamageBonus.glass" value="25"/>
<property name="Buff" value="lucilleimpact,bleeding,criticalBlunt"/>
<property name="Buff_chance" value="1,0.9,0.9"/>
<property name="DamageBonus.head" value="15"/>
<property name="DamageBonus.body" value="2"/>
</property>
<property class="Attributes">
<property name="EntityDamage" value="22,60"/>
<property name="BlockDamage" value="9,14"/>
<property name="DegradationMax" value="400,600"/>
<property name="DegradationRate" value="1,1"/>
</property>
<property name="CritChance" value=".35"/>
<property name="Group" value="Weapons,Ammo/Weapons"/>
<property name="DescriptionKey" value="lucilleDesc"/>
<property name="ActionSkillGroup" value="Blunt Weapons"/>
<property name="CraftingSkillGroup" value="craftSkillBluntWeapons"/>
</item>
Code:
<item id="3013" name="lucille">
<property name="Extends" value="clubSpiked"/>
<property name="Meshfile" value="#lucille?lucille" />
</item>
(I speak in spanish, i say it in case there are grammatical errors.)
(Sorry for the post errors, i'm new here and this is my first post)
Thanks!



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