HOUSTON WE HAVE A PROBLEM - v2.0 final..the game is NOW boring and unbalanced (my problems, u feel same?)

7daysOfFun

Refugee
why i write?
we play since 6000hours 7 days, but now its so hard unbalanced..it dont make so much fun

when u start in green biome = nobody needs go other biomes (only for oil and coal)
NO trader routes that u MUST end..1 trader > 1 to 6lvl > u make all quests = all trader have level 6
nobody needs to make trader quests

now 3 quests a day = we start at 00.00 and at 4o clock we made the 3 = rest of day = boring

go to other biomes? why?

the zombie bear and the zombie super wolf are now so hard (the are in NORMAL buldings) thats is so stupid), in the burned/destroeyed area is ok, but not a level2 quest in green
the bear house = not 2 normal bears = 2 zombies bears..we have died all

zombie bear+super wolf can now run thru spikes = spikes are useless, the normal animals die in spikes = what a balance?
its ok when the normal bear runs in 15spikes and hes dead...the zombie bear needs now over 80 spikes(and he runs)> thats...crazy

the storm is very very nice, but why is the time in the biomes without perks so short? now players died 10 times to make 2 biome perks
why not 10min desert, 8 min snow, 6 min burned, 4min wasted for start?

dead trees moves in the wind now ..WTF, deko plants have wind movement IN THE HOUSE..WTF

the horde night is the most bored first night iv ever played...the spikes are since a time VERY VERY STRONG....u must only make 3linesof spikes = all zombies die


the new quest sign, this mini wood stick, is so stupid (because now only liked the yello thing? sorry BUT the lootdrop now, has thikker smoke and 2 !!! sign to find then....but the quest has this mini candle(the stick) that we must search? what a balance


the game has very good new things, but the blance shoud be a little better
(why u dont make ALL houses in the city as quests? make the quest level revard very poor, like u get 1000coins, why only 3 quest and not 25 a day?)

IDEA: when u made all quest at 1 trader from 1 to 6 u get no new quest, u MUST go to the next trader, so u must make the turn over all (but all houses must be quest houses, and NOT DOUBLE, when player1 has made "house 1 little berta" the trader DONT give the other players the same house




errors in my game: we can spawn at backpack = its not possible
lootdrop marking off = not possible

its only my thinking, perhaps u feel the same? (sorry for my bad english)
 
why i write?
we play since 6000hours 7 days, but now its so hard unbalanced..it dont make so much fun

With 6k hours, I don't think the developers are responsible to keep the game fresh for you. At some point, you need to seriously look at mods or understand that you have played through this game

when u start in green biome = nobody needs go other biomes (only for oil and coal)
NO trader routes that u MUST end..1 trader > 1 to 6lvl > u make all quests = all trader have level 6
nobody needs to make trader quests

If you got biome progression on, you will need to move to the other biomes as loot cap will keep you from finding higher gear.

the bear house = not 2 normal bears = 2 zombies bears..we have died all

The bear den has always contained zombie bears. If you can't handle it, don't go into that POI. Wait until you are strong enough to take on the zombie bears inside.

zombie bear+super wolf can now run thru spikes = spikes are useless, the normal animals die in spikes = what a balance?
its ok when the normal bear runs in 15spikes and hes dead...the zombie bear needs now over 80 spikes(and he runs)> thats...crazy

These animals are tanks (3k hp for dire wolf, 4k for zombie bear). Basic traps you make out of wood are not going to be able to contain them. You need firepower or a strong defensive position to fight them from.

the storm is very very nice, but why is the time in the biomes without perks so short? now players died 10 times to make 2 biome perks
why not 10min desert, 8 min snow, 6 min burned, 4min wasted for start?

Why don't the players made slushies to extend their time inside the biomes while completing the challenges? Or better yet, why not simply exist the zone prior to the countdown goes to 0, recovery, and go back inside?

the new quest sign, this mini wood stick, is so stupid (because now only liked the yello thing? sorry BUT the lootdrop now, has thikker smoke and 2 !!! sign to find then....but the quest has this mini candle(the stick) that we must search? what a balance

I haven't had any issues finding the new quest marker, it is pretty obvious while walking around the POI / area looking for it. I think it is a much better design than the bouncing exclamation mark


the game has very good new things, but the blance shoud be a little better
(why u dont make ALL houses in the city as quests? make the quest level revard very poor, like u get 1000coins, why only 3 quest and not 25 a day?)

Set quest limit to infinity and you can quest all you want in a day. It is an adjustable setting.

Not all POIs are setup to be quests. A lot of them are filler POIs (0 stars) to add character to the areas and you can get some materials in them (I found my cooking pot in my new playthrough on Day 2 in the Mario Piper POI)

IDEA: when u made all quest at 1 trader from 1 to 6 u get no new quest, u MUST go to the next trader, so u must make the turn over all (but all houses must be quest houses, and NOT DOUBLE, when player1 has made "house 1 little berta" the trader DONT give the other players the same house

Why not make a game rule that you go to the other biomes when you finish the tier in that biome?
 
With 6k hours, I don't think the developers are responsible to keep the game fresh for you. At some point, you need to seriously look at mods or understand that you have played through this game



If you got biome progression on, you will need to move to the other biomes as loot cap will keep you from finding higher gear.



The bear den has always contained zombie bears. If you can't handle it, don't go into that POI. Wait until you are strong enough to take on the zombie bears inside.



These animals are tanks (3k hp for dire wolf, 4k for zombie bear). Basic traps you make out of wood are not going to be able to contain them. You need firepower or a strong defensive position to fight them from.



Why don't the players made slushies to extend their time inside the biomes while completing the challenges? Or better yet, why not simply exist the zone prior to the countdown goes to 0, recovery, and go back inside?



I haven't had any issues finding the new quest marker, it is pretty obvious while walking around the POI / area looking for it. I think it is a much better design than the bouncing exclamation mark




Set quest limit to infinity and you can quest all you want in a day. It is an adjustable setting.

Not all POIs are setup to be quests. A lot of them are filler POIs (0 stars) to add character to the areas and you can get some materials in them (I found my cooking pot in my new playthrough on Day 2 in the Mario Piper POI)



Why not make a game rule that you go to the other biomes when you finish the tier in that biome?
I agree with all of this.
 
The bear den has always contained zombie bears. If you can't handle it, don't go into that POI. Wait until you are strong enough to take on the zombie bears inside.
NO, it contained normal bears
Set quest limit to infinity and you can quest all you want in a day. It is an adjustable setting.
its not more possible, even on server since v292

the biome progression is only to make trader routes..why the quest starts not at 1 at the other trader?
 
I agree that the game currently feels imbalanced. I have no reason to ever visit the Wasteland — it's just "extra difficulty" without meaningful reward. I can craft all the best weapons and armor I need in much safer and more pleasant biomes like Snow.


As a long-time player (since Alpha 9), I remember that a big part of the gameplay used to be preparing yourself to venture into the Wasteland. Back then, the scariest threats were cops and dogs, and the best loot — weapons, tools, and recipes — could only be found there.


Nowadays, by around day 25, I usually have everything I need in terms of progression. At that point, I lose motivation to keep playing because I’ve already found everything meaningful. It’s been like that ever since the magazine-based progression system and the “treasure room at the end of every POI” design were introduced.


I believe endgame loot should only be found in rare and hidden locations — such as remnants or secret rooms — not guaranteed at the end of every high-tier POI. Those buildings may have more loot, but it’s all crammed into a single area, rather than being spread throughout. It used to be much more exciting to explore a POI not knowing what you’d find or where. Loot was distributed throughout the building, and opening every container felt worthwhile because you might find better parts to repair or upgrade your gear.


Progression in older versions lasted much longer. In the newer builds, the gameplay loop feels significantly shorter — for me, it's been cut in half or even more.


And what happened to big screamer hordes and wandering hordes? Now there are barely any. Just a few random, sporadic zombies show up here and there. There’s no real tension or threat. If they no longer serve a purpose, what’s the point of keeping them in the game?


Honestly, I would love for the developers to try some of the more popular modded versions of 7 Days to Die. Modders have implemented and refined many great ideas that really improve gameplay. The whole vanilla experience just feels dull now — repetitive and lacking the challenge and surprise that made the game so engaging in earlier versions.
 
NO, it contained normal bears

its not more possible, even on server since v292

the biome progression is only to make trader routes..why the quest starts not at 1 at the other trader?
I have only ever seen zombie bears in there, so it's been that way since at least A20.

Are you saying this no longer works on servers?
XML:
    <property name="QuestProgressionDailyLimit"        value="4"/>                    <!-- Limits the number of quests that contribute to quest tier progression a player can complete each day. Quests after the limit can still be completed for rewards. -->

Just because it may not be in your serverconfig.xml file due to the server changing the files from default doesn't mean you can't add it back.

I agree that the game currently feels imbalanced. I have no reason to ever visit the Wasteland — it's just "extra difficulty" without meaningful reward. I can craft all the best weapons and armor I need in much safer and more pleasant biomes like Snow.


As a long-time player (since Alpha 9), I remember that a big part of the gameplay used to be preparing yourself to venture into the Wasteland. Back then, the scariest threats were cops and dogs, and the best loot — weapons, tools, and recipes — could only be found there.


Nowadays, by around day 25, I usually have everything I need in terms of progression. At that point, I lose motivation to keep playing because I’ve already found everything meaningful. It’s been like that ever since the magazine-based progression system and the “treasure room at the end of every POI” design were introduced.


I believe endgame loot should only be found in rare and hidden locations — such as remnants or secret rooms — not guaranteed at the end of every high-tier POI. Those buildings may have more loot, but it’s all crammed into a single area, rather than being spread throughout. It used to be much more exciting to explore a POI not knowing what you’d find or where. Loot was distributed throughout the building, and opening every container felt worthwhile because you might find better parts to repair or upgrade your gear.


Progression in older versions lasted much longer. In the newer builds, the gameplay loop feels significantly shorter — for me, it's been cut in half or even more.


And what happened to big screamer hordes and wandering hordes? Now there are barely any. Just a few random, sporadic zombies show up here and there. There’s no real tension or threat. If they no longer serve a purpose, what’s the point of keeping them in the game?


Honestly, I would love for the developers to try some of the more popular modded versions of 7 Days to Die. Modders have implemented and refined many great ideas that really improve gameplay. The whole vanilla experience just feels dull now — repetitive and lacking the challenge and surprise that made the game so engaging in earlier versions.
Have you played 2.0 yet? Getting higher tier weapons and tools and armor isn't anywhere near as quick now and if biome progression is on, you'll need to go to the wasteland to get the better gear.

As far as mods, that's why the game supports them... so you can enjoy other ways of playing that are different from vanilla. What you might like in a mod, others won't. And vice versa.
 
It's worse than boring, it's annoying and the biome stuff is just stupid. I turned off the biome stuff after the burnt forest, then went to the desert and get hit by the spitters every few minutes. Within 10 minutes I have a concussion, 2 hr weakness and 10.7% infection. The motorcycle is stupid long, i have to do a three point turn to turn around. I haven't gotten hit by a storm yet, but who wants to sit around for 10 minutes? The POI"s are unbalanced/imbalanced, whatever. Tier 2's with multiple dogs. Some are too easy, some are too hard and way to many zombies for my level.

I need a mod now just to make it enjoyable again.

I do like the new POI's.
 
I do like the new POIs
Their new(?) POI designer is a master of those voxel shapes. From hopping back in since the game was first put on Steam with A21, most of my time has been occupied rounding up the zombies just to get rid of them so I can stand back and admire the architecture of the POIs. There are so many, you'll probably never visit them all. They are great.
 
Their new(?) POI designer is a master of those voxel shapes. From hopping back in since the game was first put on Steam with A21, most of my time has been occupied rounding up the zombies just to get rid of them so I can stand back and admire the architecture of the POIs. There are so many, you'll probably never visit them all. They are great.
Oh... you will. Unless you don't play many games or don't quest or don't scavenge often. It's not hard even with so many of them. Some POI that don't appear often due to limited placement options may take a number of games before you see them, but most POI appear often enough that you'll see them within just a handful of games. :)

This is one reason why people want to use additional custom POI so there is more variety. I use a lot of additional POI and I still know everything besides the latest new POI that I haven't seen yet.
 
It's worse than boring, it's annoying and the biome stuff is just stupid. I turned off the biome stuff after the burnt forest, then went to the desert and get hit by the spitters every few minutes. Within 10 minutes I have a concussion, 2 hr weakness and 10.7% infection. The motorcycle is stupid long, i have to do a three point turn to turn around. I haven't gotten hit by a storm yet, but who wants to sit around for 10 minutes? The POI"s are unbalanced/imbalanced, whatever. Tier 2's with multiple dogs. Some are too easy, some are too hard and way to many zombies for my level.

I need a mod now just to make it enjoyable again.

I do like the new POI's.
advice: use 2 mods > storm timer off and changed biome progression
so u go into houses = healeing all

thats a very cool mod
and use a lot of first aid boxes..put 5 in u and u have 600live = when u dont have a smoothie

the zombie bear + zombie wolf the big are so unbalanced > i had yederday 2 !!!! in green biomes in fron of a quest = impossible to start quest
i dont have a rockte launcher ...and for 6 grenades hes 2 fast

the main balance is BAD... the trader progression MUST be > TRADER 1 from 1to 6, after this > u MUST go other trader and make 1-6quests
and NO same houses..

there was a time ago a very cool mod > extended trader quests..they put in 100% other houses quest, and 5 new quest ideas = this mod was soooooo cool
 

I agree that the game currently feels imbalanced. I have no reason to ever visit the Wasteland — it's just "extra difficulty" without meaningful reward. I can craft all the best weapons and armor I need in much safer and more pleasant biomes like Snow.


As a long-time player (since Alpha 9), I remember that a big part of the gameplay used to be preparing yourself to venture into the Wasteland. Back then, the scariest threats were cops and dogs, and the best loot — weapons, tools, and recipes — could only be found there.


Nowadays, by around day 25, I usually have everything I need in terms of progression. At that point, I lose motivation to keep playing because I’ve already found everything meaningful. It’s been like that ever since the magazine-based progression system and the “treasure room at the end of every POI” design were introduced.


I believe endgame loot should only be found in rare and hidden locations — such as remnants or secret rooms — not guaranteed at the end of every high-tier POI. Those buildings may have more loot, but it’s all crammed into a single area, rather than being spread throughout. It used to be much more exciting to explore a POI not knowing what you’d find or where. Loot was distributed throughout the building, and opening every container felt worthwhile because you might find better parts to repair or upgrade your gear.


Progression in older versions lasted much longer. In the newer builds, the gameplay loop feels significantly shorter — for me, it's been cut in half or even more.


And what happened to big screamer hordes and wandering hordes? Now there are barely any. Just a few random, sporadic zombies show up here and there. There’s no real tension or threat. If they no longer serve a purpose, what’s the point of keeping them in the game?


Honestly, I would love for the developers to try some of the more popular modded versions of 7 Days to Die. Modders have implemented and refined many great ideas that really improve gameplay. The whole vanilla experience just feels dull now — repetitive and lacking the challenge and surprise that made the game so engaging in earlier versions.
Exactly.....I wish they would look at what the undead legacy mod has done and consider borrowing ideas to implement into the vanilla version of the game, Better yet they need to hire Subquake to the funpimps and let him inspire them with changes that can make the game more interesting and balanced. Get us back to a survival game and less of this loot an shoot loop style. At least give us many more options to tweak the game to our liking because everyone has a particular play style that they enjoy about this game. Can we have a classic mode for people who enjoy the alpha 16 vibe style, modern mode for those who like the current version and then a legacy mode for those who want a more survival, less arcade style mode ("undead legacy mod") game style. I'm so disappointed with this update and the direction they have taken it....Sure some updates are nice glad we have them, but things have not been implemented very well at all....Just so frustrating when you have a game with so much potential and then the devs lose their direction....I just feel gutted
 
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