7daysOfFun
Refugee
why i write?
we play since 6000hours 7 days, but now its so hard unbalanced..it dont make so much fun
when u start in green biome = nobody needs go other biomes (only for oil and coal)
NO trader routes that u MUST end..1 trader > 1 to 6lvl > u make all quests = all trader have level 6
nobody needs to make trader quests
now 3 quests a day = we start at 00.00 and at 4o clock we made the 3 = rest of day = boring
go to other biomes? why?
the zombie bear and the zombie super wolf are now so hard (the are in NORMAL buldings) thats is so stupid), in the burned/destroeyed area is ok, but not a level2 quest in green
the bear house = not 2 normal bears = 2 zombies bears..we have died all
zombie bear+super wolf can now run thru spikes = spikes are useless, the normal animals die in spikes = what a balance?
its ok when the normal bear runs in 15spikes and hes dead...the zombie bear needs now over 80 spikes(and he runs)> thats...crazy
the storm is very very nice, but why is the time in the biomes without perks so short? now players died 10 times to make 2 biome perks
why not 10min desert, 8 min snow, 6 min burned, 4min wasted for start?
dead trees moves in the wind now ..WTF, deko plants have wind movement IN THE HOUSE..WTF
the horde night is the most bored first night iv ever played...the spikes are since a time VERY VERY STRONG....u must only make 3linesof spikes = all zombies die
the new quest sign, this mini wood stick, is so stupid (because now only liked the yello thing? sorry BUT the lootdrop now, has thikker smoke and 2 !!! sign to find then....but the quest has this mini candle(the stick) that we must search? what a balance
the game has very good new things, but the blance shoud be a little better
(why u dont make ALL houses in the city as quests? make the quest level revard very poor, like u get 1000coins, why only 3 quest and not 25 a day?)
IDEA: when u made all quest at 1 trader from 1 to 6 u get no new quest, u MUST go to the next trader, so u must make the turn over all (but all houses must be quest houses, and NOT DOUBLE, when player1 has made "house 1 little berta" the trader DONT give the other players the same house
errors in my game: we can spawn at backpack = its not possible
lootdrop marking off = not possible
its only my thinking, perhaps u feel the same? (sorry for my bad english)
we play since 6000hours 7 days, but now its so hard unbalanced..it dont make so much fun
when u start in green biome = nobody needs go other biomes (only for oil and coal)
NO trader routes that u MUST end..1 trader > 1 to 6lvl > u make all quests = all trader have level 6
nobody needs to make trader quests
now 3 quests a day = we start at 00.00 and at 4o clock we made the 3 = rest of day = boring
go to other biomes? why?
the zombie bear and the zombie super wolf are now so hard (the are in NORMAL buldings) thats is so stupid), in the burned/destroeyed area is ok, but not a level2 quest in green
the bear house = not 2 normal bears = 2 zombies bears..we have died all
zombie bear+super wolf can now run thru spikes = spikes are useless, the normal animals die in spikes = what a balance?
its ok when the normal bear runs in 15spikes and hes dead...the zombie bear needs now over 80 spikes(and he runs)> thats...crazy
the storm is very very nice, but why is the time in the biomes without perks so short? now players died 10 times to make 2 biome perks
why not 10min desert, 8 min snow, 6 min burned, 4min wasted for start?
dead trees moves in the wind now ..WTF, deko plants have wind movement IN THE HOUSE..WTF
the horde night is the most bored first night iv ever played...the spikes are since a time VERY VERY STRONG....u must only make 3linesof spikes = all zombies die
the new quest sign, this mini wood stick, is so stupid (because now only liked the yello thing? sorry BUT the lootdrop now, has thikker smoke and 2 !!! sign to find then....but the quest has this mini candle(the stick) that we must search? what a balance
the game has very good new things, but the blance shoud be a little better
(why u dont make ALL houses in the city as quests? make the quest level revard very poor, like u get 1000coins, why only 3 quest and not 25 a day?)
IDEA: when u made all quest at 1 trader from 1 to 6 u get no new quest, u MUST go to the next trader, so u must make the turn over all (but all houses must be quest houses, and NOT DOUBLE, when player1 has made "house 1 little berta" the trader DONT give the other players the same house
errors in my game: we can spawn at backpack = its not possible
lootdrop marking off = not possible
its only my thinking, perhaps u feel the same? (sorry for my bad english)