Hordenight base on wasteland poi

Christof Michel

New member
I have set up a hordennacht base in wasteland on the site of a T5 Poi.
However, only about 5 zombies ever arrive on horde night.
Many more come in the green binomial.
I play the current V1 without mods with standard settings.
Does anyone have any idea what the problem is?

 
If you had posted a log from that gameplay, we could have told you what the problem was. 

This post is PINNED at the top of the forum for a reason. Do the needful.




 
Hello SylenThunder,

sry for that, here is the log:

https://pastebin.com/hKMawjRR

Best regards,

Christof


Ok, for starters... Your average FPS sucks balls. Major balls. I know because I'm sitting here with an R9 3900X, 32GB RAM, and a 6800XT. Which is basically the direct equivalent of what you have.
Not trying to be mean, but I can literally run Elden Ring on one monitor, and 7 Days on the other, and 7 Days still has more than double the average FPS you have. And I'm running 1440p in comparison to you running 1080p.

This tells me immediately that you either have some serious hardware optimization issues, or some other very extreme bottleneck.  I haven't even gotten to where the horde night is.

So I compared settings.

  • You have dynamic mesh set to double the default values. Triple in terms of the region cache. Though you have since disabled it, that may still play a part in other issues.
  • You are loading an obsolete game world from a previous version. Old saves will have problems on Stable.
  • I see differences in FOV and brightness/aa sharpness settings.  My sharpness is set to 10%, which is likely default. You have it at 60%, which will make a bit more work in terms of processing.
  • You have reflected shadows enabled, with the highest quality. This isn't CyberPunk. I would suggest you turn that off like I have.
  • Similar options for Shadows. You have distance at for, and quality at 5 where I have those at 2 and 3 respectively.
  • DISABLE VSYNC. It is just going to cause you problems. You have a setup capable of playing most games at 100-144hz at 1440p. You're playing a CPU-intensive game at 1080p. Your system is capable of averaging above 100FPS for 7 Days if it is properly configured and optimized.



Here is my current display options. I was averaging 90FPS in 7 Days while Elden Ring was running. Pitting a CPU-intensive game with a GPU-intensive game was an interesting strategy I hadn't thought of trying before. 

image.jpeg

For the Display options I have dynamic resolution disabled, game resolution is 1440p, Vsync is off, Gamma is default, and my FOV is 85.

I don't see your FPS dropping significantly for bloodmoon specifically. It starts our being extremely sub-par for your hardware, and stays that way. Not seeing any other issues or errors, so I imagine most of your problem is the video options, and hardware/system optimization.  Be sure you have excluded the client from security software, remove all bloatware, and ensure that your memory timings are set optimally.

 
Hello SylenThunder,

you say: "I don't see your FPS dropping significantly for bloodmoon specifically."

I would still understand that if the FPS goes down to 12 and the game reduces the number of zombies so that it remains playable.
But that's not the case here.
Do the fps now have anything to do with the fact that there are only 4 zombies in the bloodmoon night even if they remain at 60 fps?

But I will try lighter video setting in the next bloodmoon night for testing.

 
The number of zombies you get during bloodmoon is going to be based on your personal gamestage, and the values you have set in the config. For example, you have the max spawn for Bm set to 8. So even if your gamestage was high enough for 32 zeds at a time, you would only get 8 at a time.  The client does not adjust spawns otherwise outside of the maxalive setting. 

Your log shows that it is spawning the zeds appropriately for those values. Your gamestage for the horde was calculated at 418, so it is using GS417 for your horde group.
 

<gamestage stage="417">
<spawn group="feralHordeStageGS398" num="500" maxAlive="128" duration="2" interval="16"/>
<spawn group="feralHordeStageGS407" num="500" maxAlive="128" duration="2" interval="19"/>
<spawn group="feralHordeStageGS417" num="500" maxAlive="128" duration="7"/>
</gamestage>


So in this group it will spawn the max number of those zeds for each.  The maxalive is 128, but you won't ever see that with your BM zed count set to 8. If you increased your count to 32, then you would be getting 32 zeds.

I apologize for focusing more on your performance, but my initial reaction was that it could be related to the zeds you are not seeing as they could be stuck with the AI not responding somewhere.  Your log certainly shows that it is spawning the amounts that it should be for your game settings.

 
However, only about 5 zombies ever arrive on horde night.
Your log shows that after the Bloodmoon starts, the game maintains 8 zombies spawned throughout the night, in spite of you killing many zombies. So this assertion is either false, or you have posted the wrong log. I suspect the latter as your log shows 148 zombies killed during the Bloodmoon and I'm sure you wouldn't mistake that for 5.

If you read your log from when the BloodMoon starts, you will see what I mean. This is a typical example.
 

2024-08-20T18:13:00 3063.833 INF Time: 50.13m FPS: 53.44 Heap: 3271.8MB Max: 3678.6MB Chunks: 371 CGO: 256 Ply: 1 Zom: 8 Ent: 17 (113) Items: 2 CO: 6 RSS: 7198.5MB
2024-08-20T18:13:16 3080.023 INF Entity zombieFatHawaiianRadiated 31542 killed by [BHC]Hammer 171
2024-08-20T18:13:18 3081.785 INF Entity zombieFemaleFatFeral 31543 killed by [BHC]Hammer 171

 

 
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