AtomicUs5000
New member
Starting discussion about horde nights here.
I fear that my posts about this will be dismissed in the A18 dev thread, and I would hate for that to happen because this is a game-breaking issue.
You make a base and defend it on horde night. This is an amazing concept for this game. Speaking for myself, I feel that it is the most important concept of this game. Horde nights are the pinnacle moments, the climax of all events. However, this activity is pointless and I see that as a real problem. The problem can be viewed from several different perspectives, but each perspective brings me to the same conclusion.
You don't need to defend a base. You can safely ride around on a vehicle for the duration of horde night. You might say, so what? After all, shouldn't a person decide what they want to do in the game? Of course, they should. However, if you do this for every horde night, where is the challenge in the game? Why have horde night at all then? Wouldn't this get boring rather quickly?
If you do make a base, and you make it so that it doesn't cheese the AI, you find yourself making expensive repairs afterward. As the game progresses, you quickly realize the massive amounts of ammunition you have gone through. The zombies don't drop enough loot to make up for this. That is, if you were lucky enough to grab the very few loot bags that do drop before they despawn. What you probably have gained from this is a good amount of XP. But guess what, you've also increased your gamestage, so get ready to waste even more resources the next round. So, isn't it better to simply avoid horde night? Probably.
If you make a base that does cheese the AI, you are likely doing this to gain XP. In this sense, it doesn't even have to be your base. You could set up the same thing at any POI, or build somewhere outside of your base. Setting that aside for now, you are actually accomplishing at least something here. You are getting XP which essentially equates to skill points... skill points to improve your character in preparation for harder difficulty that is to come due to the gamestage increase for having gained XP. But what are you preparing for? Your skills won't make the AI-cheesing experience any better in future horde nights. Wouldn't this get boring rather quickly?
Assuming A18 fixes most AI exploits, at least in regards to horde night, and let's say they found some way to ensure that you can't simply drive around anymore, we have the option of defending a base that can't cheese the AI. That's good, but we are still left with the same problem of expensive repairs and little reward.
It has been argued that you set a base and defend a base just for the sake of doing so... because it is fun. Is this good enough? I think it is... for a little while. I don't think this has enough to justify the lack of reward and consequence.
A no-XP mod solves some of the problem. Without XP, defending your base for the sake of XP becomes unimportant. You defend your base just for pure survival. However, again, why bother defending at your base. With no XP, you are better off riding around in/on your vehicle all night.
There are many reports of people in multi-player who simply log off the server when horde night comes. Can you blame them? This is by far the easiest way to avoid a non-rewarding experience. I have to wonder why they play at all though. I am questioning why I play at all. There is only so much fun to be had in exploration and POI looting. There are a lot of juicy features coming in A18, but I fear it's all moot because none of it changes this issue. I will be able to improve my character even more than I can now. Amazing! But is it? Is it when there really is no reason to? I really don't want to be done playing this game. I really need to see it heading in a direction that solves this in order to keep my interest.
Hopefully this topic will produce some ideas, draw dev attention to the issue, or in the very least provide posts that help convince me there is more fun to be had.
I fear that my posts about this will be dismissed in the A18 dev thread, and I would hate for that to happen because this is a game-breaking issue.
You make a base and defend it on horde night. This is an amazing concept for this game. Speaking for myself, I feel that it is the most important concept of this game. Horde nights are the pinnacle moments, the climax of all events. However, this activity is pointless and I see that as a real problem. The problem can be viewed from several different perspectives, but each perspective brings me to the same conclusion.
You don't need to defend a base. You can safely ride around on a vehicle for the duration of horde night. You might say, so what? After all, shouldn't a person decide what they want to do in the game? Of course, they should. However, if you do this for every horde night, where is the challenge in the game? Why have horde night at all then? Wouldn't this get boring rather quickly?
If you do make a base, and you make it so that it doesn't cheese the AI, you find yourself making expensive repairs afterward. As the game progresses, you quickly realize the massive amounts of ammunition you have gone through. The zombies don't drop enough loot to make up for this. That is, if you were lucky enough to grab the very few loot bags that do drop before they despawn. What you probably have gained from this is a good amount of XP. But guess what, you've also increased your gamestage, so get ready to waste even more resources the next round. So, isn't it better to simply avoid horde night? Probably.
If you make a base that does cheese the AI, you are likely doing this to gain XP. In this sense, it doesn't even have to be your base. You could set up the same thing at any POI, or build somewhere outside of your base. Setting that aside for now, you are actually accomplishing at least something here. You are getting XP which essentially equates to skill points... skill points to improve your character in preparation for harder difficulty that is to come due to the gamestage increase for having gained XP. But what are you preparing for? Your skills won't make the AI-cheesing experience any better in future horde nights. Wouldn't this get boring rather quickly?
Assuming A18 fixes most AI exploits, at least in regards to horde night, and let's say they found some way to ensure that you can't simply drive around anymore, we have the option of defending a base that can't cheese the AI. That's good, but we are still left with the same problem of expensive repairs and little reward.
It has been argued that you set a base and defend a base just for the sake of doing so... because it is fun. Is this good enough? I think it is... for a little while. I don't think this has enough to justify the lack of reward and consequence.
A no-XP mod solves some of the problem. Without XP, defending your base for the sake of XP becomes unimportant. You defend your base just for pure survival. However, again, why bother defending at your base. With no XP, you are better off riding around in/on your vehicle all night.
There are many reports of people in multi-player who simply log off the server when horde night comes. Can you blame them? This is by far the easiest way to avoid a non-rewarding experience. I have to wonder why they play at all though. I am questioning why I play at all. There is only so much fun to be had in exploration and POI looting. There are a lot of juicy features coming in A18, but I fear it's all moot because none of it changes this issue. I will be able to improve my character even more than I can now. Amazing! But is it? Is it when there really is no reason to? I really don't want to be done playing this game. I really need to see it heading in a direction that solves this in order to keep my interest.
Hopefully this topic will produce some ideas, draw dev attention to the issue, or in the very least provide posts that help convince me there is more fun to be had.
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