I need help. I am running a lot of modelts. My mod folder is 1.5 gb. I am getting this issue on my dedicated server. I've read and searched the forums. I tried to mod the assembly-csharp.dll file to no avail. So far nothing I've done has worked. Can anyone help me to get this modded to work with more mods? Thank you.
Code:
2019-02-18T06:35:23 151.781 EXC Cannot expand this MemoryStream
NotSupportedException: Cannot expand this MemoryStream
at System.IO.MemoryStream.set_Capacity (Int32 value) [0x00000] in <filename unknown>:0
at System.IO.MemoryStream.Expand (Int32 newSize) [0x00000] in <filename unknown>:0
at System.IO.MemoryStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at Noemax.GZip.DeflateOutputStream+#pf.FlushOutput (System.Byte[] , Int32 , Int32 ) [0x00000] in <filename unknown>:0
at #c.#Mb.#ob () [0x00000] in <filename unknown>:0
at #c.#Mb.#cb (System.Byte* , System.Byte* , Int32 ) [0x00000] in <filename unknown>:0
at #c.#Mb.#7 (Int32 ) [0x00000] in <filename unknown>:0
at #c.#Mb.#7 (#c.#Mb , Int32 ) [0x00000] in <filename unknown>:0
at #c.#Mb.deflate (Int32 ) [0x00000] in <filename unknown>:0
at Noemax.GZip.DeflateOutputStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at Utils.StreamCopy (System.IO.Stream _source, System.IO.Stream _destination, System.Byte[] _tempBuf, Boolean _bFlush) [0x00000] in <filename unknown>:0
at NetConnectionSimple.taskSerialize (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
NetConnectionSimple:taskSerialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)