The 7d2d Launcher is a great idea! I have a few questions, however...
(Please keep in mind that i only ever play 7dtd with friends so all mods need to work on MP. Thanks)
1) How is it decided which mods packs are included? Not questioning the selections; just wanting to understand them... How and when is the list updated?
2) Are they all always 100% up to date and expected to work? I tried the latest Valmod and got an error message on killing a walker... I was also really interested in the TRUE SURVIVAL mod but it was 16.2 and crashed out while loading...?
3) Is the 7d2d Launcher the "standard" way that modders and fans play modded versions of 7dtd?
4) Am i right in assuming that other than making and uploading a whole new mod pack, it is not really possible to combine either more than one mod?
5) When cool individual mods are released on the 7dtd forums (for example, rotating bridges) - how are these "normally" implemented? They cant be done via SDX because they are more than xml changes, and you cant combine them easily with other mods via the 7d2d Launcher - so how do people implement and use them?
6) Thank you!
(Please keep in mind that i only ever play 7dtd with friends so all mods need to work on MP. Thanks)
1) How is it decided which mods packs are included? Not questioning the selections; just wanting to understand them... How and when is the list updated?
2) Are they all always 100% up to date and expected to work? I tried the latest Valmod and got an error message on killing a walker... I was also really interested in the TRUE SURVIVAL mod but it was 16.2 and crashed out while loading...?
3) Is the 7d2d Launcher the "standard" way that modders and fans play modded versions of 7dtd?
4) Am i right in assuming that other than making and uploading a whole new mod pack, it is not really possible to combine either more than one mod?
5) When cool individual mods are released on the 7dtd forums (for example, rotating bridges) - how are these "normally" implemented? They cant be done via SDX because they are more than xml changes, and you cant combine them easily with other mods via the 7d2d Launcher - so how do people implement and use them?
6) Thank you!