METALmurderer
New member
I was trying to switch the default drink to right click and allow left click to preform the fast unarmed punch (left click with empty hand)
Switching the use to right click works fine:
However, when I add the same code I used to make some brass knuckles (but change it to the append stuff)
the Item no longer stacks, has a numberless infinite durability bar, and left click does nothing. Using it with Right Click consumes the item and applies the appropriate buff when applicable. Does anyone know what it is I'm doing wrong, or is it just not possible to do this with the current framework (I want to be able to hold a beer in one hand and punch with the other)
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I derped because tired, can a Mod please retitle this "Help Request - Punching with a Drink in Hand"?
Switching the use to right click works fine:
Code:
<set xpath="/items/item[starts-with(@name, 'drink') and not(contains(@name, 'Empty'))]/property[@class='Action0']/@class">Action1</set>
<set xpath="/items/item[starts-with(@name, 'drink') and not(contains(@name, 'Empty'))]/effect_group[@tiered='false']/triggered_effect[@trigger='onSelfPrimaryActionEnd']/@trigger">onSelfSecondaryActionEnd</set>
Code:
<append xpath="/items/item[starts-with(@name, 'drink') and not(contains(@name, 'Empty'))]">
<property name="Tags" value="blunt,melee,light,fists,perkLivingOffTheLandCrops"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Bashing"/>
<property name="Delay" value="0.8"/>
<property name="Range" value="1.65"/>
<property name="Block_range" value="2.5"/>
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="16"/>
<property name="Sound_start" value="swoosh"/>
</property>
<effect_group name="Base Effects">
<passive_effect name="EntityDamage" operation="base_set" value="7"/>
<passive_effect name="BlockDamage" operation="base_set" value="2.5"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="80"/>
<passive_effect name="StaminaLoss" operation="base_set" value="9.3" tags="primary"/>
<passive_effect name="MaxRange" operation="base_set" value="2.0"/>
<passive_effect name="BlockRange" operation="base_set" value="2.6"/>
<passive_effect name="HarvestCount" operation="base_set" value="0" tags="allToolsHarvest"/>
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_add" value="14" tags="secondary"/>
</effect_group>
<property name="ActionSkillGroup" value="attAgility"/>
</append>
- - - Updated - - -
I derped because tired, can a Mod please retitle this "Help Request - Punching with a Drink in Hand"?