• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Help, Need a way to define Skillpoints per atribute level

Royal Deluxe

New member
Is it not possible to set defined skillpoint costs per attribute level ?

8AA382138F56AA5F87B4C2824C81D7ACCD6BB263


 
The progression.xml file has the skillpoints requirement:

<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>

This part "reqGenericPoints01" is the required skillpoints number; it can be set to some different number.

 
reqGenericPoints01 is just the description key for localization.txt.

I don't know that you can set skill points per level, I think it is just tied to the cost_multiplier_per_level. You could try doing something like below but I doubt they have it coded to read comma separated values per level in this instance.

base_skill_point_cost="2,2,2,10,5,5,5,10,10,20"

 
reqGenericPoints01 is just the description key for localization.txt.
I don't know that you can set skill points per level, I think it is just tied to the cost_multiplier_per_level. You could try doing something like below but I doubt they have it coded to read comma separated values per level in this instance.

base_skill_point_cost="2,2,2,10,5,5,5,10,10,20"
ahh thanks, thats a try worth i guess

 
In my game all the attribute levels cost 1 skillpoint; I changed the reqGenericPoints from 02, 03 or whatever to 01. So this changed the actual points, not just the text.

 
Back
Top