TheDevilsBunny
New member
Guys! Help me make 300% of the loot for this weapon, what should I prescribe and where? I downloaded the mod, but its 300% extraction does not work as described. Collects 2 units of grass, both with his fist and with this weapon.
<item name="meleeWpnGardenKnife">
<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,garden"/>
<property name="DisplayType" value="meleeGardenKnife"/>
<property name="HoldType" value="36"/>
<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/hunting_knifePrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="TintColor" value="157,239,93"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="500"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="UnlockedBy" value="craftingSeeds"/>
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="knife_hunting_grab"/>
<property name="SoundPlace" value="knife_hunting_place"/>
<property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife"/>
<property name="CustomIconTint" value="9DEF5D"/>
<property name="ItemTypeIcon" value="crops"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".1"/>
<property name="Sound_start" value="knife_metal_swinglight"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="ToolCategory.Butcher" value="0" param1="5"/>
<property name="UseGrazingHits" value="false"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".35"/>
<property name="SwingDegrees" value="90"/>
<property name="SwingAngle" value="90"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".1"/>
<property name="Sound_start" value="knife_metal_swingheavy"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="ToolCategory.Butcher" value="0" param1="5"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="false"/>
<property name="GrazeStart" value=".2"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="140"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnGardenKnife">
<passive_effect name="AttacksPerMinute" operation="base_set" value="180" tags="perkDeepCuts,perkFlurryOfAgility"/>
<passive_effect name="StaminaLoss" operation="base_set" value="5.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,2" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_set" value="10" tags="perkDeepCuts,knife"/> <!-- meleeWpnBladeT1HuntingKnife -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<!-- <passive_effect name="DamageModifier" operation="perc_add" value="0" tags="organic"/> affects organic block harvesting based on block.material.damage_category, not animal corpse harvesting -->
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<!--<passive_effect name="BlockDamage" operation="perc_add" value="6" tags="blockButcher"/>-->
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="base_add" value="3" tags="secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="AttacksPerMinute" operation="base_add" value="-40" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="8.5" tags="secondary"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
<effect_group name="Farmer">
<display_value name="dPlayerExpGainHarvesting" value=".3,.6,.9,.12,1.5,3" tier="1,2,3,4,5,6"/>
<passive_effect name="PlayerExpGain" operation="perc_add" value=".3,.6,.9,.12,1.5,3" tier="1,2,3,4,5,6" tags="Harvesting">
<requirement name="HoldingItemHasTags" tags="knife"/>
</passive_effect>
</effect_group>
</item>
<item name="meleeWpnGardenKnife">
<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,garden"/>
<property name="DisplayType" value="meleeGardenKnife"/>
<property name="HoldType" value="36"/>
<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/hunting_knifePrefab.prefab"/>
<property name="Material" value="Mmetal"/>
<property name="TintColor" value="157,239,93"/>
<property name="ScrapTimeOverride" value="10.0"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="EconomicValue" value="500"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="UnlockedBy" value="craftingSeeds"/>
<property name="ShowQuality" value="true"/>
<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
<property name="SoundUnholster" value="weapon_unholster"/>
<property name="SoundHolster" value="weapon_holster"/>
<property name="SoundPickup" value="knife_hunting_grab"/>
<property name="SoundPlace" value="knife_hunting_place"/>
<property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife"/>
<property name="CustomIconTint" value="9DEF5D"/>
<property name="ItemTypeIcon" value="crops"/>
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".1"/>
<property name="Sound_start" value="knife_metal_swinglight"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="ToolCategory.Butcher" value="0" param1="5"/>
<property name="UseGrazingHits" value="false"/>
<property name="GrazeStart" value=".25"/>
<property name="GrazeEnd" value=".35"/>
<property name="SwingDegrees" value="90"/>
<property name="SwingAngle" value="90"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Slashing"/>
<property name="Sphere" value=".1"/>
<property name="Sound_start" value="knife_metal_swingheavy"/>
<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
<property name="ToolCategory.Butcher" value="0" param1="5"/>
<property name="UsePowerAttackAnimation" value="true"/>
<property name="UseGrazingHits" value="false"/>
<property name="GrazeStart" value=".2"/>
<property name="GrazeEnd" value=".3"/>
<property name="SwingDegrees" value="80"/>
<property name="SwingAngle" value="140"/>
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic"/>
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic"/>
</property>
</property>
<effect_group name="meleeWpnGardenKnife">
<passive_effect name="AttacksPerMinute" operation="base_set" value="180" tags="perkDeepCuts,perkFlurryOfAgility"/>
<passive_effect name="StaminaLoss" operation="base_set" value="5.5" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,2" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="EntityDamage" operation="base_set" value="10" tags="perkDeepCuts,knife"/> <!-- meleeWpnBladeT1HuntingKnife -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<!-- <passive_effect name="DamageModifier" operation="perc_add" value="0" tags="organic"/> affects organic block harvesting based on block.material.damage_category, not animal corpse harvesting -->
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<!--<passive_effect name="BlockDamage" operation="perc_add" value="6" tags="blockButcher"/>-->
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="EntityDamage" operation="base_add" value="3" tags="secondary"/>
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="AttacksPerMinute" operation="base_add" value="-40" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_set" value="8.5" tags="secondary"/>
</effect_group>
<effect_group name="sneak damage bonus">
<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
<passive_effect name="DamageBonus" operation="base_add" value="4"/>
<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
<display_value name="dEntityDamageSneak" value="4"/>
</effect_group>
<effect_group name="Farmer">
<display_value name="dPlayerExpGainHarvesting" value=".3,.6,.9,.12,1.5,3" tier="1,2,3,4,5,6"/>
<passive_effect name="PlayerExpGain" operation="perc_add" value=".3,.6,.9,.12,1.5,3" tier="1,2,3,4,5,6" tags="Harvesting">
<requirement name="HoldingItemHasTags" tags="knife"/>
</passive_effect>
</effect_group>
</item>