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Help me set up the weapon

TheDevilsBunny

New member
Guys! Help me make 300% of the loot for this weapon, what should I prescribe and where? I downloaded the mod, but its 300% extraction does not work as described. Collects 2 units of grass, both with his fist and with this weapon.



 

<item name="meleeWpnGardenKnife">
        <property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,garden"/>
        <property name="DisplayType" value="meleeGardenKnife"/>
        <property name="HoldType" value="36"/>
        <property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/hunting_knifePrefab.prefab"/>
        <property name="Material" value="Mmetal"/>
        <property name="TintColor" value="157,239,93"/>
        <property name="ScrapTimeOverride" value="10.0"/>
        <property name="RepairTools" value="resourceRepairKit"/>
        <property name="DegradationBreaksAfter" value="false"/>
        <property name="EconomicValue" value="500"/>
        <property name="SoundJammed" value="ItemNeedsRepair"/>
        <property name="SoundDestroy" value="wooddestroy1"/>
        <property name="UnlockedBy" value="craftingSeeds"/>
        <property name="ShowQuality" value="true"/>
        <property name="Group" value="Ammo/Weapons,Melee Weapons"/>
        <property name="RepairExpMultiplier" value="5.5"/>
        <property name="SoundUnholster" value="weapon_unholster"/>
        <property name="SoundHolster" value="weapon_holster"/>
        <property name="SoundPickup" value="knife_hunting_grab"/>
        <property name="SoundPlace" value="knife_hunting_place"/>
        <property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife"/>
        <property name="CustomIconTint" value="9DEF5D"/>
        <property name="ItemTypeIcon" value="crops"/>

        <property class="Action0">
            <property name="Class" value="DynamicMelee"/>
            <property name="Damage_type" value="Slashing"/>
            <property name="Sphere" value=".1"/>
            <property name="Sound_start" value="knife_metal_swinglight"/>
            <property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
            <property name="ToolCategory.Butcher" value="0" param1="5"/>
            <property name="UseGrazingHits" value="false"/>
            <property name="GrazeStart" value=".25"/>
            <property name="GrazeEnd" value=".35"/>
            <property name="SwingDegrees" value="90"/>
            <property name="SwingAngle" value="90"/>
            <property class="HitSounds">
                <property name="Override0" value="organic" param1="metalstaborganic"/>
            </property>
            <property class="GrazeSounds">
                <property name="Override0" value="organic" param1="metalgrazeorganic"/>
            </property>
        </property>
        <property class="Action1">
            <property name="Class" value="DynamicMelee"/>
            <property name="Damage_type" value="Slashing"/>
            <property name="Sphere" value=".1"/>
            <property name="Sound_start" value="knife_metal_swingheavy"/>
            <property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
            <property name="ToolCategory.Butcher" value="0" param1="5"/>
            <property name="UsePowerAttackAnimation" value="true"/>
            <property name="UseGrazingHits" value="false"/>
            <property name="GrazeStart" value=".2"/>
            <property name="GrazeEnd" value=".3"/>
            <property name="SwingDegrees" value="80"/>
            <property name="SwingAngle" value="140"/>
            <property class="HitSounds">
                <property name="Override0" value="organic" param1="metalstaborganic"/>
            </property>
            <property class="GrazeSounds">
                <property name="Override0" value="organic" param1="metalgrazeorganic"/>
            </property>
        </property>
        
        <effect_group name="meleeWpnGardenKnife">
            <passive_effect name="AttacksPerMinute" operation="base_set" value="180" tags="perkDeepCuts,perkFlurryOfAgility"/>
            <passive_effect name="StaminaLoss" operation="base_set" value="5.5" tags="primary"/>
            <passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts"/>
            <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
            <passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
            <passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
            <passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,2" tier="1,2,3,4,5,6"/>
            <passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
            <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
            <passive_effect name="EntityDamage" operation="base_set" value="10" tags="perkDeepCuts,knife"/> <!-- meleeWpnBladeT1HuntingKnife -->
            <passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random EntityDmg -->
            <passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
            <passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts"/>
            <passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random BlockDmg -->
            <passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
            <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
            <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
            <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
            <passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
            <!-- <passive_effect name="DamageModifier" operation="perc_add" value="0" tags="organic"/> affects organic block harvesting based on block.material.damage_category, not animal corpse harvesting -->
            <passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
            <!--<passive_effect name="BlockDamage" operation="perc_add" value="6" tags="blockButcher"/>-->
        </effect_group>
        <effect_group name="Power Attack">
            <passive_effect name="EntityDamage" operation="base_add" value="3" tags="secondary"/>
            <passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
            <passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
            <passive_effect name="AttacksPerMinute" operation="base_add" value="-40" tags="secondary"/>
            <passive_effect name="StaminaLoss" operation="base_set" value="8.5" tags="secondary"/>
        </effect_group>
        <effect_group name="sneak damage bonus">
            <requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
            <requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
                <passive_effect name="DamageBonus" operation="base_add" value="4"/>
                <passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
                <display_value name="dEntityDamageSneak" value="4"/>
        </effect_group>
        <effect_group name="Farmer">
            <display_value name="dPlayerExpGainHarvesting" value=".3,.6,.9,.12,1.5,3" tier="1,2,3,4,5,6"/>
            <passive_effect name="PlayerExpGain" operation="perc_add" value=".3,.6,.9,.12,1.5,3" tier="1,2,3,4,5,6" tags="Harvesting">
                <requirement name="HoldingItemHasTags" tags="knife"/>
            </passive_effect>
        </effect_group>
        
    </item>

 
Hi TheDevilsBunny

What mod is it? To get a better idea.
The mod should give you more grass when harvesting with the knife?

Regards
Gouki

 
Привет, TheDevilsBunny

Какой это мод? Чтобы лучше понять.
Мод должен давать больше травы при сборе урожая ножом?

С уважением,
Гоуки.
according to the idea it should collect resources 300% more, grass, all sorts of plants, harvest, meat. if you need the whole mod, I can send it

 
Я был бы очень признателен, если бы вы отправили его мне.

С уважением,
Гоуки
Завтра вышлю примерно в 9 утра по Московскому времени , сейчас на работу уехал :(

 
Ок, вас все еще интересует мод на усиленную руду?
Вы также можете проверить его.

С уважением,
Гоуки.
Уже есть данный мод, благодарю , но если есть интересные вариации, я бы посмотрел 

 
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