Does anyone know if the amount of mod slots an item can have has a hard-coded max?
I'm using this in a modlet, but the most slots the item ends up having is 6.
Thank you.
I'm using this in a modlet, but the most slots the item ends up having is 6.
Code:
<set xpath="/items/item[@name='gunMR10']/effect_group[@name='Base Effects']/passive_effect[@name='ModSlots']/@value">0,9</set>