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Help connecting prefab to highway?

wolfnet18

New member
Hello all, and thanks in advance for the help.

I have a large wilderness pitstop with a large garden that unfortunately has to be in the wilderness due to its size. I can get dirt roads to connect to it, but i was wondering if there was a way to get it to connect to highway. With it being a wilderness spawn im not entirely sure if it's even possible. I tried to add one of those Gateway checkpoints to the front of it, but that unfortunately didnt do anything to assist with it getting snapped to any generated roads. Is this something that's even possible with a wilderness spawn, or am i stuck with the dirt roads. (note: the dirt road works fine, it enlarges itself to about the size of a normal road, but it looks pretty crappy).

This is only for when the world is generated, i'm completely fine with just adding it to a world by itself, but would like my custom prefabs to be added to new worlds with little work involved in fixing them. THANKS!!!

 
You could make a custom Gateway Tile. The "rwg_tile_gateway_straight" pattern can appear both at the entrance to a settlement or out along the highway. Tile are 150x150. How big is the pitstop?

 
i actually demolished quite a bit of it to get it down to 100x100 so it would start appearing in towns. i still have the original which is 150x150. I havent really done much work with the actual prefab tiles but i'm not sure i even noticed there was a rwg gateway to be honest, unless of course that's what it's named when you're adding the road connections to your prefab and i just never noticed the name. i think my original issue was it was like 152x148 so it was only ever getting the dirt road connection. I'm going to try this out now!

 
i actually demolished quite a bit of it to get it down to 100x100 so it would start appearing in towns. i still have the original which is 150x150. I havent really done much work with the actual prefab tiles but i'm not sure i even noticed there was a rwg gateway to be honest, unless of course that's what it's named when you're adding the road connections to your prefab and i just never noticed the name. i think my original issue was it was like 152x148 so it was only ever getting the dirt road connection. I'm going to try this out now!


I think you might enjoy some background on Tiles. I'm sorry if you knew this already.

A Tile's name describes how it connects to the road system and the interface to those roads the Tiles present. An "intersection" tile, for instance, has to have a road exit on each side. If you make a Tile, you're basically making a POI but with markers telling RWG where to put the real POIs. You put a 100x100 POI Marker next to the road you build on the tile.

Gateway Tiles are unique in that they're the interface between settlements and the highways. But sometimes if you're lucky, they are intersections, T's, and straight tiles out in the wilderness all by themselves that can either just be a things to pass through or a junction between highways. I wish RWG would use separate the gateways (settlement/highway interface) from junctions/landmarks so that as Tile designers we could be a bit more specific, but that's not the case.

You would take your 100x100 POI (a standard POI marker, size: L) and add to it a "driveway part" appropriate for the type of tile. There are driveway parts for gateways and you can make your own if needed. That driveway part has the blocks appropriate to provide the "curb cut", wipe out any obstacles in the way, etc.

 
I see, i got it to work in towns pretty well using a large entrance in the front. I just have to tweak what biomes it's allowed to appear in because when it appears randomly in the wilderness it doesnt work. so i chopped rural/wilderness off the list. in towns it works pretty good, but i'm thinking of adding gates to all sides like the traders have now as well.

 
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