Naz
Refugee
I've got a few lol so here goes
1.(resolved)Is it possible to add some kind of property to a prefab xml that would be something like minimum distance from edge of biome?
i have a large biome specific prefab and sometimes rwg will spawn it on the very edge and most of it sticks out into another biome and just looks silly, ice in the desert for example.
Answer: Pille
Answer: Pille
4.what does this option do in the prefab xml ? <property name="ExcludePOICulling" value="False" /> I could't even guess what that does
5.What exactly is the start point in the in game prefab editor and why if i move the box or change the arrow direction then exit after saving and go back in the editor it resets to the middle. From my understanding it should control the direction the prefab faces but why a selection box you can move if it just controls 4 variables north/south,etc
6.(resolved) Is there some known issues with sleeper volumes in large prefabs? some volumes in my prefab behave very erratically. Some don't spawn any sleepers at all, some spawn sleepers so slowly like walk into an area,no zeds,leave area, zeds spawn behind you after you've left the volume and some can't decide which sleepers to activate and change it's mind while your lining up a shot and despawn and respawn as another sleeper in the volume. example:https://youtu.be/Vei66EANeSQ
I checked for volume overlapping, i tried increasing view distance, i tested on a smaller map to see if it was running out of ram,i tried replacing the volume and deleting volumes maybe there is a limit to the number of volumes? i'm at 2xx something. But i can't seem to get them all to behave and it only seems to be the volumes at the far end of the prefab, tho i have had it happen 1/3rd of the way up the prefab. In the editors playtest mode they all behave normally only happens in rwg (i still have to "punch" each end to get it to fully render it)
Answer: It seems there is a limit of around 250-256 sleeper volumes in one prefab.
so yeah if you know the answer to any of these you will be my friend and if it's number 6 my best friend haha =)
1.(resolved)Is it possible to add some kind of property to a prefab xml that would be something like minimum distance from edge of biome?
i have a large biome specific prefab and sometimes rwg will spawn it on the very edge and most of it sticks out into another biome and just looks silly, ice in the desert for example.
Answer: Pille
2.(resolved)Is there some kind of limit for a prefab that would prevent it from being spawned on smaller maps? my prefab is L333 x H76 x W91 and it never shows up on a 4k map with a probability of 2 (spawning in the wilderness) works fine on 8,10 and 16Quite sure, no. We have min_repeat_distance which can be used to avoid duplicates next to each other (wilderness only) and that's it.
Answer: Pille
3.what does this option do in the prefab xml ? <property name="ExcludeDistantPOIMesh" value="False" /> I assumed it would stop the distant mesh from showing but setting it to true didn't appear to do anything distant mesh still showedAfaik it's not a hardcoded limit but yes, the 4k maps often have troubles with big prefabs.
4.what does this option do in the prefab xml ? <property name="ExcludePOICulling" value="False" /> I could't even guess what that does
5.What exactly is the start point in the in game prefab editor and why if i move the box or change the arrow direction then exit after saving and go back in the editor it resets to the middle. From my understanding it should control the direction the prefab faces but why a selection box you can move if it just controls 4 variables north/south,etc
6.(resolved) Is there some known issues with sleeper volumes in large prefabs? some volumes in my prefab behave very erratically. Some don't spawn any sleepers at all, some spawn sleepers so slowly like walk into an area,no zeds,leave area, zeds spawn behind you after you've left the volume and some can't decide which sleepers to activate and change it's mind while your lining up a shot and despawn and respawn as another sleeper in the volume. example:https://youtu.be/Vei66EANeSQ
I checked for volume overlapping, i tried increasing view distance, i tested on a smaller map to see if it was running out of ram,i tried replacing the volume and deleting volumes maybe there is a limit to the number of volumes? i'm at 2xx something. But i can't seem to get them all to behave and it only seems to be the volumes at the far end of the prefab, tho i have had it happen 1/3rd of the way up the prefab. In the editors playtest mode they all behave normally only happens in rwg (i still have to "punch" each end to get it to fully render it)
Answer: It seems there is a limit of around 250-256 sleeper volumes in one prefab.
so yeah if you know the answer to any of these you will be my friend and if it's number 6 my best friend haha =)
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