PC Harvesting with wrench without perk gives too much loot

Hek Harris

Refugee
Just for information, I think the "harvesting" ability is wrongly set. Without affecting a single point in this skill, I am drowning in the materials (day 40).

Unless we can reduce this yield by lowering the loot rate?

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I think you finally find a good motivation to explore POI and find loot crates, didn't you ?
For engines? No. We get engines exclusively from wrenching cars.

There is an important general point to made here, and it is the same one that needs made in every single thread where people report that gathering XYZ is OP and should be nerfed (e.g. when people where complaining about the shortage of Bones, and others were refuting those claims).

Please think of other players' situations before you make your "OP" claim.

As far as "slightly rare" basic supplies (such as Oil and Bones) goes, unless you are playing co-op with a large group and/or sharing a multiplayer server with several other people, please do NOT contribute to the "shortage of" threads. You are wrong, it is that simple. If you are playing solo, there is no shortage of anything, as you get all of that commodity in the world to yourself. Many of us have to share.

 
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For engines? No. We get engines exclusively from wrenching cars.
There is an important general point to made here, and it is the same one that needs made in every single thread where people report that gathering XYZ is OP and should be nerfed (e.g. when people where complaining about the shortage of Bones, and others were refuting those claims).

Please think of other players' situations before you make your "OP" claim.

As far as "slightly rare" basic supplies (such as Oil and Bones) goes, unless you are playing co-op with a large group and/or sharing a multiplayer server with several other people, please do NOT contribute to the "shortage of" threads. You are wrong, it is that simple. If you are playing solo, there is no shortage of anything, as you get all of that commodity in the world to yourself. Many of us have to share.
I mean, the game wasn't made with the thoughts of 30-50 player groups in mind lol. Pretty sure the number of engines in his chest would cover 4-10 people bases easily. If you wish to power a community the size of the Roman Empire then you may need that much, but it doesn't mean an intended smaller-group should acquire the same amount as that easily.

I have 1 point into it and I've wrenched maybe 15-20 cars and have 6 engines, one went to the Hog

 
And how much have you harvested?100 cars? 200?
I don't know. No more than in previous versions, where I collected much less per vehicle.

Ghostlight, i'm speaking about the solo player settings, so I don't care about your need of 48 engines. You complain on others topics that you have everything and no more purpose to loot POI. Change loot.xml and you'll have a motivation to do it. I post this to show devs there's an issue with the harvesting perk, that's all.

 
Reward is a much better motivation than punishment. If you want that the players loot the POIs then you have to reward them with rare items that can only be found in special loot crates at the end of the dungeon.

 
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No. It is punishment if you lower the harvest. A reward would be some kind of super strong mod for weapons, armor or tools.

 
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I mean, the game wasn't made with the thoughts of 30-50 player groups in mind lol. Pretty sure the number of engines in his chest would cover 4-10 people bases easily.
Electrics got nerfed hard in A17, you do know that? To power just 26 blade traps and 30 electric fences takes 5 generators with 6 engines in each (= 30 engines!!). Hardly a Roman empire.

 
Electrics got nerfed hard in A17, you do know that? To power just 26 blade traps and 30 electric fences takes 5 generators with 6 engines in each (= 30 engines!!). Hardly a Roman empire.
I was shocked when I found that a engine produces only 50 watts. I was used to power a whole base with just one generator full of purple generators.

 
I don't know. No more than in previous versions, where I collected much less per vehicle.
Nonsense. The loot obtained from cars in A17 is nerfed compared to A16. By a LOT. Have you tracked the Gas you looted from those cars???

Ghostlight, i'm speaking about the solo player settings, so I don't care about your need of 48 engines.
There is no such thing as solo player settings. I am curious to know exactly which components you feel you are getting too much of when you wrench cars? If it is engines/batteries, those are RNG and not affected by the salvaging perk anyway. Is it Oil? If so, see my comment above on solo players have it easy, no need for a nerf. Is it Gas? It is MUCH scarcer in A17, and again run 4 to 5 vehicles and then see if you think it needs nerfed. What exactly?

You complain on others topics that you have everything and no more purpose to loot POI
What has that got to do with anything? Once your base is up you and your vehicles built you need no more engines or batteries. I do not see what changing car looting would do to make me want to loot POIs. My complaint has always been that there is no more need to loot POIs once theplayer is ~level 100. Level 100 is ~day 30. Your base will be built by then, and all your engines procured already.

I post this to show devs there's an issue with the harvesting perk, that's all.
What is the issue with the perk? Your topic basically says you have a problem with the amount gathered with no points in the perk.

As I have argued, the loot obtained from cars is nerfed compared to A16, and if anything it should be buffed in A17 - at least as far as Oil and Gas goes). The perk in question makes salvaging better. That's working as intended in my book. What is the issue exactly?

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I was shocked when I found that a engine produces only 50 watts. I was used to power a whole base with just one generator full of purple generators.
Yep indeed, the nerf was massive.

Once again a solo player who does not understand that his needs will be different from those of players in other setups, and calls for a nerf to gathering a commodity that he himself uses a lot less of than a typical player. Sheesh.

To put things in perspective, the wrench salvaging perk is easily in my top 5 "must level asap" perks because in my setup, we simply do not get enough Oil and Gas from cars.

 
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Electrics got nerfed hard in A17, you do know that? To power just 26 blade traps and 30 electric fences takes 5 generators with 6 engines in each (= 30 engines!!). Hardly a Roman empire.
What kind of horribly inefficient kind of design would use more then 16 blade traps in A17?

 
Wow guys ... what is a "rare" item? For me, it is an object that can not be crafted, like engines, batteries, beakers. But I guess you're talking about new items. Which, by definition, are not yet in play. Because once they are there, they won't be new after one week. And players will start complaining that they can't find them. And TFP will put them in the craft list. And it's a vicious circle.

If you know how to play, you find everything. I played a lot in multiplayer, and I mostly saw players who don't know how to explore.

Complain that you have no reason to search the POI AND that we do not find enough stuff, it's also stupid that paradoxical.

If drinking water was an extremely scarce commodity and could only be found in well-kept POIs, it would be exactly the same.

Solo play is my concern currently, and we can find everything too easily. In my first post I wanted to know if setting a 50% loot for example had an impact on what we harvest with wrench. If yes, I'm fine with it. If no, there's an issue with the perk.

 
What kind of horribly inefficient kind of design would use more then 16 blade traps in A17?
I miscounted, it is 24 blade traps. Since we refuse to cheese the AI, we have a typical fortress design. A big square castle with equal defenses on all sides. There are 7 blade traps on each side (7 + 7 + 5 + 5 = 24 since the corner traps count as being on 2 sides). We play on the fifth difficulty up (forget name sorry). Have you tried to defend a base WITHOUT AI cheese on that difficulty, on day 42 with a 4 person horde on gamestages higher than 400 per player?? We need a LOT more than those blade traps to hold them off, I assure you. They are just one small link in our defensive chain.

 
Wow guys ... what is a "rare" item? For me, it is an object that can not be crafted, like engines, batteries, beakers. But I guess you're talking about new items. Which, by definition, are not yet in play. Because once they are there, they won't be new after one week. And players will start complaining that they can't find them. And TFP will put them in the craft list. And it's a vicious circle.
If you know how to play, you find everything. I played a lot in multiplayer, and I mostly saw players who don't know how to explore.

Complain that you have no reason to search the POI AND that we do not find enough stuff, it's also stupid that paradoxical.

If drinking water was an extremely scarce commodity and could only be found in well-kept POIs, it would be exactly the same.

Solo play is my concern currently, and we can find everything too easily. In my first post I wanted to know if setting a 50% loot for example had an impact on what we harvest with wrench. If yes, I'm fine with it. If no, there's an issue with the perk.
Things I consider to be too scarce on our 4 player server....

Bones (needed to make paper, for Shotgun ammo)

Oil (for repair kits)

Gas (for 4 vehicles running all day)

Lead (for all ammo)

These are the bottleneck items that we are ALWAYS short of in a 4-player server. Always. So you can imagine how I feel about anyone complaining about these resources being too abundant. I have played plenty of solo runs in A17 too. Guess which items are scarce when playing solo? NONE. So how about you reduce the loot to 50% for solo play (as I do) and let everyone else get on with it?

Now, which of these would I venture into POIs to collect? That's right, none of them. The 2 complaints are not mutually exclusive.

 
For me, scarcity is essential in that sort of game. We just don't play the same way. Guess one of us will have to modify some things in the xml :) I don't care if it's me.

 
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