M1cromanagement
Refugee
how i can harvest only resourceLeather?
in the progression.xml
<passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="HarvestResourceLeather"/>
entityclasses.xml
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30"/> <!-- animalBoar -->
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
<drop event="Harvest" name="resourceAnimalFat" count="4" tag="butcherHarvest"/>
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceLeather" count="1" tag="HarvestResourceLeather"/>
items.xml for example meleeWpnBladeT0BoneKnife
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="HarvestResourceLeather"/>
mhmm i still miss something but i dont now what
in the progression.xml
<passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="HarvestResourceLeather"/>
entityclasses.xml
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30"/> <!-- animalBoar -->
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
<drop event="Harvest" name="resourceAnimalFat" count="4" tag="butcherHarvest"/>
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceLeather" count="1" tag="HarvestResourceLeather"/>
items.xml for example meleeWpnBladeT0BoneKnife
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="HarvestResourceLeather"/>
mhmm i still miss something but i dont now what

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