adriansnetlis
New member
I am having an issue where having light sources in the hand can cause very serious FPS drops. It's consistent across all my testing, but I recall it not being the case a while ago.
Basically I usually get roughly 60-80 FPS in the game. In a base populated with lots of lights it can drop as low as 40 FPS, same goes for thick forests and stuff. However, once I hold a torch in my hand, the FPS drops down by almost 50%, hovering in range of 30-45 FPS depending on environment. Flashlights attached to guns have similar effect, dropping it down to 35-60 FPS range. Minibike drops it down a little bit, the FPS hovers in 40-60 FPS range. However, miner's helmet's light has almost no effect on framerate whatsoever.
I find this bug very serious as it can limit playability in certain scenarious (when I don't have miners helmet, but need to see).
System specs:
OS: Antergos (kernel 4.17.11-arch1)
CPU: AMD Ryzen 5 1600
GPU: NVIDIA GeForce GTX 1060 6GB (binary driver 396.45)
Memory: 16 GB DDR4 2666 MHz
Basically I usually get roughly 60-80 FPS in the game. In a base populated with lots of lights it can drop as low as 40 FPS, same goes for thick forests and stuff. However, once I hold a torch in my hand, the FPS drops down by almost 50%, hovering in range of 30-45 FPS depending on environment. Flashlights attached to guns have similar effect, dropping it down to 35-60 FPS range. Minibike drops it down a little bit, the FPS hovers in 40-60 FPS range. However, miner's helmet's light has almost no effect on framerate whatsoever.
I find this bug very serious as it can limit playability in certain scenarious (when I don't have miners helmet, but need to see).
System specs:
OS: Antergos (kernel 4.17.11-arch1)
CPU: AMD Ryzen 5 1600
GPU: NVIDIA GeForce GTX 1060 6GB (binary driver 396.45)
Memory: 16 GB DDR4 2666 MHz