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Guppy's A20 Zombies

Updated the git with the non ass looking version.  I forgot to switch Unity from gamma to linear.

 
Why you don't like them?..I'm kind like them...More kind of zombies..I have to play it
Well I had initially forgotten to set up unity from gamma lighting to linear, so they were super ugly.  I've since fixed that and now they're tolerable.

Nurse, Alma and Lucy are my favorites.

 
Hey I'd love to use this but I'm not very good at adding stuff to entitygroups so I was wondering if anyone has done it and could share theirs maybe? If it works with undead legacy tho

 
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Dunno about ul but glisp has been working on an entity groups xml, I'll update the mod when he's finished. 

 
Same boat as fnfear. i just started to try and get these zombies into UL. I might atleast just slap one of the zombies into every group with Arlene or something and just see if they start to spawn in my save for 2.5 UL/ a20.5. I can update to see if it works. After looking at the XML for spawning them, yea a list would be appreciated LOL

 
hey these zombies look real nice! i'll look into making a separate patch mod so these can spawn alongside my enZombies mod too - if anyone interested.

is that burnt chicken part of the group too? that's the scariest zombie so far....

 
@magejosh it really depends on how Darkstardragon wants to take things for A21 but they would be very happy self spawning in the Desert Biome.

 
Still kinda working on the entity groups off and on but they should be ready for the first release now. Also updated Entity Classes to give them some unique properties like animations, health, etc. Most of them behave like standard zombies, but a couple got some alterations to their class info to be a bit more unique and flesh out some of the special zombie classes. Namely the Wight and Screamer. The main issue right now is the size scale. I'm still tinkering with those but other than that they should be ready. there's a couple of zombies that are currently bigger or smaller than they need to be and may still need some tweaking but I've pushed my current iteration for the time being.  Guppy should be uploading it the next time he gets on a PC if he remembers lol.

 
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@Guppycur, Bro, tried to find details on Guppy's reapers in mods but not been able to find it anywhere. Can you please tell us something including photograph/Screenshots. Thanks.

 
@Guppycur, Bro, tried to find details on Guppy's reapers in mods but not been able to find it anywhere. Can you please tell us something including photograph/Screenshots. Thanks.


Oh, ha, I guess I didn't really put anything out there.  Um, here's an old test video I did on them, but the final version has better sounds and whatnot.  This is the Boss one, the normal one doesn't have the fire crown.  I don't think this video has all of the particles I used either.

image.png



...but basically it's something I whipped up, I think Not Medieval Mod is using them.

 
i've completed the patch mod that allows these nice Guppy zombies to spawn along with my enZombies. here's my post for anyone interested.





@Guppycur i did notice something when playtesting them. it seems their attacks don't often connect... and that the only strike that does hit is then one with them swiping up with their left hand. and with that, there's a delay of about 1-2 sec before player receives damage. is this something that happens for you too? and can be fixed from within the physicsbody file?

 
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It's using tfp animations, so may be a controller issue but it isn't something I've personally experienced, however I didn't play with these much; I had several requests to update them so I did.  

Unfortunately I'm fixing to be busy for a few months and can't dive deeper. 

 
Not sure about the only one attack connecting, but the sync issue can be fixed by trying different HoldTypes for the hand item they are using. I just looked and his zombies are using a vanilla hand item. Probably needs to use a custom one. Can look at NPCmod for some examples.

 
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