random person
New member
i woke up in the morning and said to my self, i am not waiting for alpha 17 to upgrade my guns , so i started modding .
i started with the scope , the results were nice

but i had a little problem, the scope was there if its either attached or not



<item id="48" name="gunAK47">
<property name="Meshfile" value="#AK47?AK47"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="48"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="Scope"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property class="Parts">
<property name="Stock" value="partsAK47_stock"/>
<property name="Receiver" value="partsAK47_receiver"/>
<property name="Pump" value="partsAK47_parts"/>
<property name="Barrel" value="partsAK47_barrel"/>
</property>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Ranged"/>
<property name="Delay" value="0.150"/>
<property name="Auto_fire" value="true"/>
<property name="Crosshair_min_distance" value="13"/> <!-- 13 -->
<property name="Crosshair_max_distance" value="16"/> <!-- 16 -->
<property name="Magazine_size" value="30"/>
<property name="Magazine_items" value="762mmBullet"/>
<property name="Magazine_item_ray_counts" value="1"/>
<property name="Magazine_item_ray_spreads" value="0"/>
<property name="Reload_time" value="3.9"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_start" value="ak47_fire_start"/>
<property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp"/>
<property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end"/>
<property name="Sound_empty" value="weapon_empty"/>
<property name="Sound_reload" value="ak47_reload"/>
<property name="Horde_meter_rate" value="2.5"/>
<property name="Horde_meter_distance" value="20"/>
<property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
<property name="DamageBonus.head" value="3"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value="0.2"/>
<property name="DamageBonus.glass" value="1"/>
<property name="Buff" value="critGunAK47"/>
<property name="Buff_chance" value="0.1"/>
<property name="ActionExp" value="1"/>
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Zoom"/>
<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/>
<property name="Zoom_max_out" value="40"/>
<property name="Zoom_max_in" value="15"/>
</property>
<property name="LightSource" value="Scope"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Scope"/>
<property name="AttachmentFlashlight" value="Scope"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value="0.45"/>
</item>
what am i doing wrong ?
i started with the scope , the results were nice

but i had a little problem, the scope was there if its either attached or not



<item id="48" name="gunAK47">
<property name="Meshfile" value="#AK47?AK47"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="48"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="Scope"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property class="Parts">
<property name="Stock" value="partsAK47_stock"/>
<property name="Receiver" value="partsAK47_receiver"/>
<property name="Pump" value="partsAK47_parts"/>
<property name="Barrel" value="partsAK47_barrel"/>
</property>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Ranged"/>
<property name="Delay" value="0.150"/>
<property name="Auto_fire" value="true"/>
<property name="Crosshair_min_distance" value="13"/> <!-- 13 -->
<property name="Crosshair_max_distance" value="16"/> <!-- 16 -->
<property name="Magazine_size" value="30"/>
<property name="Magazine_items" value="762mmBullet"/>
<property name="Magazine_item_ray_counts" value="1"/>
<property name="Magazine_item_ray_spreads" value="0"/>
<property name="Reload_time" value="3.9"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_start" value="ak47_fire_start"/>
<property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp"/>
<property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end"/>
<property name="Sound_empty" value="weapon_empty"/>
<property name="Sound_reload" value="ak47_reload"/>
<property name="Horde_meter_rate" value="2.5"/>
<property name="Horde_meter_distance" value="20"/>
<property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
<property name="DamageBonus.head" value="3"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value="0.2"/>
<property name="DamageBonus.glass" value="1"/>
<property name="Buff" value="critGunAK47"/>
<property name="Buff_chance" value="0.1"/>
<property name="ActionExp" value="1"/>
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Zoom"/>
<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/>
<property name="Zoom_max_out" value="40"/>
<property name="Zoom_max_in" value="15"/>
</property>
<property name="LightSource" value="Scope"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Scope"/>
<property name="AttachmentFlashlight" value="Scope"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value="0.45"/>
</item>
what am i doing wrong ?