Sorrowthief
New member
So using the Navs map I've been playing with the quest.xml and was wondering if anyone has found a way to direct the player to a specific place. From what I can tell the white river quest is the only one with the Objective type="goto" id ="trader. All of the other quest have <objective type="RandomGoto" or <objective type="RandomPOIGoto"> and a distance set that will make the quest generate somewhere within that distance at a random poi or area. It seems that they have the White river quest directly pointing to a trader. I assume it is looking for the trader who is close to your spawn point and that's where you get sent or could it be that it sends you to the settlement_trader_01 prefab? That part I have not figured out yet. Here is the quest code for the white river quest. If anyone has an idea of how to replace the goto "Trader" part with a specific location or coordinates I choose please let me know. Im stumped.
Code:
<quest id="quest_whiteRiverCitizen1">
<property name="group_name_key" value="quest_WhiteRiverCitizen" />
<property name="name_key" value="quest_WhiteRiverCitizen1" />
<property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle" />
<property name="description_key" value="quest_WhiteRiverCitizen1_description" />
<property name="icon" value="ui_game_symbol_map_trader" />
<property name="category_key" value="quest" />
<property name="difficulty" value="medium" />
<property name="shareable" value="false" />
<action type="ShowTip" value="quest_WhiteRiverCitizen1_description" />
<objective type="Goto" id="trader" value="5" phase="1" />
<objective type="InteractWithNPC">
<property name="phase" value="2" />
</objective>
<reward type="Exp" value="1000" />
</quest>