Harsh title, but this is how it feels.
Disclaimer:
I play 7dtd since it had minecraft graphics and was a bugfest. remember the wall of chests you had in your first horde night where the zeds run against, but never atacked it? the bulwark of stupidity? funny times. since then, 7dtd improved by A LOT! Imo, there is no other survival game out there (except maybe Ark) that can show this much of positive improvement! Fun Pinps, you have my respect!
Now the unhappy part:
Iam really enjoying the stealth mechanic. Its amazing, that you have to watch out for trash, unstable floor, zombies around corners or behind doors, you are constantly on guard cause in open combat, stealth players are weaker then their loud counter part. Still, there are more and more anti-stealth POI´s coming out, so that stealth is NOT POSSIBLE in those POI´s.
Here an excample:
No trash on the floor, No Armor, Everything is as stealthy as it can be. The Zeds not even had line of sight on me, so it has to be magic what gave them my position. Thinking about that their brains, ears and eyes are rotting this is simply not possible, and yet i have to face them in loud combad, even if im silent. This is NOT immersive.
Another thing: I totally love the idea of jumpscares. Unstable floors, zombies falling from ceilings (they might have come up there when alive, but died there due to infection of whatever),
but then there is this joke:
As you can see clearly, there is a zombie. Ok joke aside: the wall im facing right now is one of those hidden walls where a zombie is sleeping behind. I have a few questions: 1.: how did he get INSIDE the wall? 2.: how did he craft this fake wall? 3.: How is the player supposed to know those walls are fake, if he is not hitting EVERY SINGLE WALL in the whole POI, what would feel more like a chore then a game?
I hope the Fun Pimps read this, so stealth wont lose its value. Most people play loud anyway because its faster, dont give stealth yet another downside.
thes excamples were made in the rural_church_01 POI, for those who want to test it themselfes.
One short idea of a system you could use to make this immersive:
You once had a smell function. If the player was carrying meat, zeds around you got attracted towards the player because of the smell. Im carrying cooked meat in my hotbar on those screenshots, but the smell function got removed. Another smell factor could be that if the player is hurt , zombies can smell my blood and wake up because of this. So if stealth players make a mistake, i.e wake up a zombie / walk into traps / are too hungry / loot smelly items, they get punished by waking up zombies.
We would leave our meat in our vehicles and prepare properly for quests this way, because every mistake can make it harder, and its immersive.
Disclaimer:
I play 7dtd since it had minecraft graphics and was a bugfest. remember the wall of chests you had in your first horde night where the zeds run against, but never atacked it? the bulwark of stupidity? funny times. since then, 7dtd improved by A LOT! Imo, there is no other survival game out there (except maybe Ark) that can show this much of positive improvement! Fun Pinps, you have my respect!
Now the unhappy part:
Iam really enjoying the stealth mechanic. Its amazing, that you have to watch out for trash, unstable floor, zombies around corners or behind doors, you are constantly on guard cause in open combat, stealth players are weaker then their loud counter part. Still, there are more and more anti-stealth POI´s coming out, so that stealth is NOT POSSIBLE in those POI´s.
Here an excample:

No trash on the floor, No Armor, Everything is as stealthy as it can be. The Zeds not even had line of sight on me, so it has to be magic what gave them my position. Thinking about that their brains, ears and eyes are rotting this is simply not possible, and yet i have to face them in loud combad, even if im silent. This is NOT immersive.
Another thing: I totally love the idea of jumpscares. Unstable floors, zombies falling from ceilings (they might have come up there when alive, but died there due to infection of whatever),
but then there is this joke:

As you can see clearly, there is a zombie. Ok joke aside: the wall im facing right now is one of those hidden walls where a zombie is sleeping behind. I have a few questions: 1.: how did he get INSIDE the wall? 2.: how did he craft this fake wall? 3.: How is the player supposed to know those walls are fake, if he is not hitting EVERY SINGLE WALL in the whole POI, what would feel more like a chore then a game?
I hope the Fun Pimps read this, so stealth wont lose its value. Most people play loud anyway because its faster, dont give stealth yet another downside.
thes excamples were made in the rural_church_01 POI, for those who want to test it themselfes.
One short idea of a system you could use to make this immersive:
You once had a smell function. If the player was carrying meat, zeds around you got attracted towards the player because of the smell. Im carrying cooked meat in my hotbar on those screenshots, but the smell function got removed. Another smell factor could be that if the player is hurt , zombies can smell my blood and wake up because of this. So if stealth players make a mistake, i.e wake up a zombie / walk into traps / are too hungry / loot smelly items, they get punished by waking up zombies.
We would leave our meat in our vehicles and prepare properly for quests this way, because every mistake can make it harder, and its immersive.