m84midnighter
New member
The Good
You ok there? - Zombie's falling from heights into a crumpled mess is A+.
Candy - Best addition to the game and lots of variety to aid your playstyle.
Head tracking - Spooky and weird but also helps with headshots so win-win.
Gamestage loot - Tiered correctly, I shouldn't be running around with a T5 M60 while still in grass pants.
New Skill books - Much needed for Javelin and Brawlers
Trader specific loot - This is great and encourages me to find new traders.
Lacerations - Well done overall, if I want these shorter it encourages me to put points in the med perks.
New POI's - Love the shooting range, crack-a-book and clothing stores.
The Bad
Base Analyzing - Zombies will attack the weakest blocks beside a door instead of the door, I don't think they should have this level of intelligence being undead. A fair compromise will be something like letting Construction Zombies do this rather than all of them.
Risk vs Reward loot - Horde night zombie loot needs to be better, if I go through 1,500 rounds plus count the cost of base repairs I shouldn't be getting everyday loot like cloth in loot bags even with Lucky Looter 4. Add an artificial gamesstage buff to horde night loot bags.
Mach 3 Vultures - I can see why it was done but evasion on horde night should be a legitimate playstyle. A better change would be reduce their speed but increase their damage to vehicles, this forces the player to make a choice whether they are skilful enough to use a vehicle during horde night, because if not then 3 or 4 hits and its gone.
The Ugly
POI triggers break stealth - With max stealth skills, night skills, padded clothes and sneaking at night - some POI's will activate a whole room of GPS zombies when you pass a certain point or area even while super stealthed. I think this is broken and ruins this play-style. Again Risk vs Reward is key, if i'm skilfull and brave enough to creep around in the dark with a knife that should mean something and I should not be cheesed by general mechanics.
Food - 10 cans of food a day doesn't make sense. The problem is early game you have to physically exert yourself more just to get around and your only choice is to use melee weapons to defend yourself so this needs a gentle re-tuning.
You ok there? - Zombie's falling from heights into a crumpled mess is A+.
Candy - Best addition to the game and lots of variety to aid your playstyle.
Head tracking - Spooky and weird but also helps with headshots so win-win.
Gamestage loot - Tiered correctly, I shouldn't be running around with a T5 M60 while still in grass pants.
New Skill books - Much needed for Javelin and Brawlers
Trader specific loot - This is great and encourages me to find new traders.
Lacerations - Well done overall, if I want these shorter it encourages me to put points in the med perks.
New POI's - Love the shooting range, crack-a-book and clothing stores.
The Bad
Base Analyzing - Zombies will attack the weakest blocks beside a door instead of the door, I don't think they should have this level of intelligence being undead. A fair compromise will be something like letting Construction Zombies do this rather than all of them.
Risk vs Reward loot - Horde night zombie loot needs to be better, if I go through 1,500 rounds plus count the cost of base repairs I shouldn't be getting everyday loot like cloth in loot bags even with Lucky Looter 4. Add an artificial gamesstage buff to horde night loot bags.
Mach 3 Vultures - I can see why it was done but evasion on horde night should be a legitimate playstyle. A better change would be reduce their speed but increase their damage to vehicles, this forces the player to make a choice whether they are skilful enough to use a vehicle during horde night, because if not then 3 or 4 hits and its gone.
The Ugly
POI triggers break stealth - With max stealth skills, night skills, padded clothes and sneaking at night - some POI's will activate a whole room of GPS zombies when you pass a certain point or area even while super stealthed. I think this is broken and ruins this play-style. Again Risk vs Reward is key, if i'm skilfull and brave enough to creep around in the dark with a knife that should mean something and I should not be cheesed by general mechanics.
Food - 10 cans of food a day doesn't make sense. The problem is early game you have to physically exert yourself more just to get around and your only choice is to use melee weapons to defend yourself so this needs a gentle re-tuning.