FranticDan
Well-known member
Loading my prefab in a survival world in b317 worked just fine, but this shows up in the latest update b326
I can't figure out what the issue is from the log file. I'm hoping someone else can?
I have a lot of custom blocks, but they extend from and/or use vanilla assets.
The error appears twice, so I'm assuming two individual blocks are causing it? The game seems to load and play just fine after loading in, however it does open up the console.
I can't figure out what the issue is from the log file. I'm hoping someone else can?
I have a lot of custom blocks, but they extend from and/or use vanilla assets.
The error appears twice, so I'm assuming two individual blocks are causing it? The game seems to load and play just fine after loading in, however it does open up the console.
2024-07-20T18:52:48 49.521 ERR Skipping loading of active block data for Resident_Evil_Mansion_1.0(by_Frantic_Dan) because of the following exception:
2024-07-20T18:52:48 49.526 EXC Object reference not set to an instance of an object
at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <9012b453657e4cfc9b8737a1be61667f>:0
at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <9012b453657e4cfc9b8737a1be61667f>:0
at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <9012b453657e4cfc9b8737a1be61667f>:0
at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <9012b453657e4cfc9b8737a1be61667f>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Prefab:readTileEntities(PooledBinaryReader)
Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
<Load>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-07-20T18:52:48 49.530 ERR Skipping loading of active block data for Resident_Evil_Mansion_1.0(by_Frantic_Dan) because of the following exception:
2024-07-20T18:52:48 49.531 EXC Object reference not set to an instance of an object
at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <9012b453657e4cfc9b8737a1be61667f>:0
at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <9012b453657e4cfc9b8737a1be61667f>:0
at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <9012b453657e4cfc9b8737a1be61667f>:0
at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <9012b453657e4cfc9b8737a1be61667f>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Prefab:readTileEntities(PooledBinaryReader)
Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
<Load>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-07-20T18:52:48 49.526 EXC Object reference not set to an instance of an object
at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <9012b453657e4cfc9b8737a1be61667f>:0
at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <9012b453657e4cfc9b8737a1be61667f>:0
at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <9012b453657e4cfc9b8737a1be61667f>:0
at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <9012b453657e4cfc9b8737a1be61667f>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Prefab:readTileEntities(PooledBinaryReader)
Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
<Load>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-07-20T18:52:48 49.530 ERR Skipping loading of active block data for Resident_Evil_Mansion_1.0(by_Frantic_Dan) because of the following exception:
2024-07-20T18:52:48 49.531 EXC Object reference not set to an instance of an object
at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <9012b453657e4cfc9b8737a1be61667f>:0
at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <9012b453657e4cfc9b8737a1be61667f>:0
at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <9012b453657e4cfc9b8737a1be61667f>:0
at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <9012b453657e4cfc9b8737a1be61667f>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Prefab:readTileEntities(PooledBinaryReader)
Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
<Load>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)