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Get "HealthMax" value to be used as another value

RhinoW

Refugee
So I'm currently trying to add a buff that deals 4% max health as damage, but I have no idea how to get the health max of the afflicted mob, and then multiply it by 0.04 to get the proper damage tick.

Does anyone know how to do the first part? Turn/Get HealthMax (or any other property) into a useable value?

 
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