Hi All,
I've been able to figure out how to make modlets work and corrected some of the current problems with prefab distribution, well the major ones.
I'm not going to say it's perfect but here are some statistics from an 8k map generation with the seed 'gimme good map' -> 'Velini Territory'.
Total size: 224kb
cell towers: 16
skyscrapers: 6
junkyard: 15
missile silo: 7
waterworks: 8
football stadium: 1
stores: 35
police station: 10
fire station: 14
factory: 6
houses: 1044
bars: 44
day care: 7
The modlet can be downloaded here.
https://drive.google.com/open?id=1wHJYiX7SMMekKmrzA7pOzLRDHMyDEE_2
I have not tried it with many other seeds but i've been using the same idea for a few versions of A17 to make RWG less repetitive. Please let me know if you notice any other unbalanced repeated buildings and I may be able to update it.
Thanks,
Gary
I've been able to figure out how to make modlets work and corrected some of the current problems with prefab distribution, well the major ones.
I'm not going to say it's perfect but here are some statistics from an 8k map generation with the seed 'gimme good map' -> 'Velini Territory'.
Total size: 224kb
cell towers: 16
skyscrapers: 6
junkyard: 15
missile silo: 7
waterworks: 8
football stadium: 1
stores: 35
police station: 10
fire station: 14
factory: 6
houses: 1044
bars: 44
day care: 7
The modlet can be downloaded here.
https://drive.google.com/open?id=1wHJYiX7SMMekKmrzA7pOzLRDHMyDEE_2
I have not tried it with many other seeds but i've been using the same idea for a few versions of A17 to make RWG less repetitive. Please let me know if you notice any other unbalanced repeated buildings and I may be able to update it.
Thanks,
Gary