So me and my buddies are playing a co-op game. Our mod is set up to basically remove zombie loot, make headshots 1 shot kill for normal zombies, and require guns for stronger zombies, and rifles for bears. We also have zombie spawning turned up by a factor of 10 (dog packs of 30-40, wandering hordes of 50+ zombies with screamers, cities reach the performance limit of my 16 gig gaming computer). We've been playing the same mod for years, but have been running into a problem in A16.
Heres how we want the Gamestages file to work:
- Horde night spawning determined by days
- Screamer hordes determined by days played
- Sleeper/city/town spawns at max game stage
Heres our dilemma:
We have 5 people who play on the server, and we all play co-op in one base. 2 of us play the server a lot more, and are level 100+ on day 63. We get the intended horde for that day/base size. Whenever our other friends log in, however, the zombie spawning is toned down dramatically since one of our friends is level 11. Cities become populated by regular zombies, and we don't get special zombies on horde nights.
Our mod is set up so that even though we are high levels, there is still a lot a level 11 can help out with--they can still easily kill regular zombies but have to rely on the higher levels to kill 'boss' zombies. As such, we essentially want the game to use the game stage of the highest level player in the party (and sleeper/city/town spawns to effectively be max game stage). Our base is currently decked out, and whenever a lower leveled played logs in the game becomes extremely easy and boring. As we all use the same base, it is also incredibly easy for them too.
Currently, whenever one of our friends logs in, we have to put a halt on city runs/venturing outside of the base while they just grind in the mine with the auger to quickly level up. Its incredibly boring for them to have to do that. Any suggestions?
I was considering always keeping the game on the max game stage, but we still want the natural horde progression. If it were to use the game stage of the highest leveled player in the party, however, our problems would be solved aside from early game cities being too easy.
*We don't like the idea of 'I don't want to play with you because then we get weaker zombies'*
Heres how we want the Gamestages file to work:
- Horde night spawning determined by days
- Screamer hordes determined by days played
- Sleeper/city/town spawns at max game stage
Heres our dilemma:
We have 5 people who play on the server, and we all play co-op in one base. 2 of us play the server a lot more, and are level 100+ on day 63. We get the intended horde for that day/base size. Whenever our other friends log in, however, the zombie spawning is toned down dramatically since one of our friends is level 11. Cities become populated by regular zombies, and we don't get special zombies on horde nights.
Our mod is set up so that even though we are high levels, there is still a lot a level 11 can help out with--they can still easily kill regular zombies but have to rely on the higher levels to kill 'boss' zombies. As such, we essentially want the game to use the game stage of the highest level player in the party (and sleeper/city/town spawns to effectively be max game stage). Our base is currently decked out, and whenever a lower leveled played logs in the game becomes extremely easy and boring. As we all use the same base, it is also incredibly easy for them too.
Currently, whenever one of our friends logs in, we have to put a halt on city runs/venturing outside of the base while they just grind in the mine with the auger to quickly level up. Its incredibly boring for them to have to do that. Any suggestions?
I was considering always keeping the game on the max game stage, but we still want the natural horde progression. If it were to use the game stage of the highest leveled player in the party, however, our problems would be solved aside from early game cities being too easy.
*We don't like the idea of 'I don't want to play with you because then we get weaker zombies'*
Last edited by a moderator: