Dark_Shadow_231
Refugee
Interested on getting other people's thoughts on this.
I like the current game stage mechanic, the scaled progression of things in the game.
One thing I do find it leads to however, if it kind of anchors you to your base. You cannot travel far away and start building another, as you cannot build something capable of withstanding a high level blood moon that quickly. This means that with large maps, most of it you won't ever travel to, and it's impractical to try as you can only bring so much stuff back.
Any kind of nomad approach doesn't work as a result.
Idea.
Have some kind of game stage that is tied to individual region files in the game. This could then scale the adjacent regions to form a game stage that changes as you travel around. The further you travel to unfamiliar lands, the lower the game stage gets. This would allow time to build up a new base, and allow a kind of nomad style of play for those that wanted to.
P.S.
Can I ask that we stick to if we like the idea of this rather than how complicated or load heavy this would be to build or run.
See what people would like first, then can discuss technical limitations.
I like the current game stage mechanic, the scaled progression of things in the game.
One thing I do find it leads to however, if it kind of anchors you to your base. You cannot travel far away and start building another, as you cannot build something capable of withstanding a high level blood moon that quickly. This means that with large maps, most of it you won't ever travel to, and it's impractical to try as you can only bring so much stuff back.
Any kind of nomad approach doesn't work as a result.
Idea.
Have some kind of game stage that is tied to individual region files in the game. This could then scale the adjacent regions to form a game stage that changes as you travel around. The further you travel to unfamiliar lands, the lower the game stage gets. This would allow time to build up a new base, and allow a kind of nomad style of play for those that wanted to.
P.S.
Can I ask that we stick to if we like the idea of this rather than how complicated or load heavy this would be to build or run.
See what people would like first, then can discuss technical limitations.