I'm trying to understand how I can push the distance out of when cars load in further (I understand the defaults are conservative for performance reasons).
Created a waypoint on an ambulance about 200m away. The vehicle loads in at ~195m and fades at ~215m regardless of settings. Going under the world with godmode, I see a wall that corresponds with the point that the vehicles load in. I think if I can have that load out further I'll achieve better results.
My settings:
res: 2560x1440
gfx lodbias 6
gfx dt 1
OptionsGfxGrassDistance 3
OptionsGfxLODDistance 1
OptionsGfxShadowDistance 4
OptionsGfxTreeDistance 6
OptionsGfxViewDistance 12
None of these settings appear to have any effect. I feel like if I can extend out that "wall" then I'll get better results.
Any thoughts on commands that would do that?
Example pics:
It appears at about 197m.

I go out to about 215m and it's gone.

When I go under the world with godmode, I see a big wall that corresponds with the distance the ambulance loads in:

Loads in when the next set of wall chunks load in:

Created a waypoint on an ambulance about 200m away. The vehicle loads in at ~195m and fades at ~215m regardless of settings. Going under the world with godmode, I see a wall that corresponds with the point that the vehicles load in. I think if I can have that load out further I'll achieve better results.
My settings:
res: 2560x1440
gfx lodbias 6
gfx dt 1
OptionsGfxGrassDistance 3
OptionsGfxLODDistance 1
OptionsGfxShadowDistance 4
OptionsGfxTreeDistance 6
OptionsGfxViewDistance 12
None of these settings appear to have any effect. I feel like if I can extend out that "wall" then I'll get better results.
Any thoughts on commands that would do that?
Example pics:
It appears at about 197m.

I go out to about 215m and it's gone.

When I go under the world with godmode, I see a big wall that corresponds with the distance the ambulance loads in:

Loads in when the next set of wall chunks load in:
