Windows Game view distance mechanics question v2.1(b10)

zpsyx9

Refugee
I'm trying to understand how I can push the distance out of when cars load in further (I understand the defaults are conservative for performance reasons).

Created a waypoint on an ambulance about 200m away. The vehicle loads in at ~195m and fades at ~215m regardless of settings. Going under the world with godmode, I see a wall that corresponds with the point that the vehicles load in. I think if I can have that load out further I'll achieve better results.

My settings:
res: 2560x1440
gfx lodbias 6
gfx dt 1
OptionsGfxGrassDistance 3
OptionsGfxLODDistance 1
OptionsGfxShadowDistance 4
OptionsGfxTreeDistance 6
OptionsGfxViewDistance 12

None of these settings appear to have any effect. I feel like if I can extend out that "wall" then I'll get better results.

Any thoughts on commands that would do that?

Example pics:

It appears at about 197m.

1754242664294.png

I go out to about 215m and it's gone.
1754242684862.png

When I go under the world with godmode, I see a big wall that corresponds with the distance the ambulance loads in:
1754242727828.png

Loads in when the next set of wall chunks load in:
1754242744102.png
 

Attachments

  • 1754242861221.png
    1754242861221.png
    203.7 KB · Views: 1
  • 1754242893487.png
    1754242893487.png
    64.9 KB · Views: 1
These are the serverconfig options relating to view distance:
<property name="DynamicMeshLandClaimBuffer"
<property name="DynamicMeshMaxItemCache"
<property name="ServerMaxAllowedViewDistance" <-- this has a max value of 12
 
Back
Top