Mainsil
Refugee
I’ve been playing A16.4 on Nomad with 2 hour days and have gotten to day 40 with no deaths so far, so my game stage is probably pretty high. Horde nights are challenging and fun, but exploring has now become a chore due to the prevalence of Irradiated Cops. They are ammo sponges, messy, and sometimes repeatedly res-pawn after killing in some POIs. This would be tolerable as an occasional nasty surprise, but they now seem to show up more often than not.
Is there a way to configure the game so that horde night calculations are unchanged but POIs don’t generate so many irradiated cops? Alternatively what is an efficient way to kill Irradiated Cops in POIs? I’ve taken to clubbing them and just run when they begin to tick. It’s messy but saves on ammo and is reasonably safe as long as there are no other Zs with them (and I have beer). I’ve tried head-shots, but rarely get more than 1 as they start running around like crazy after first hit and I just waste ammo (yes, my aim sucks).
To be clear, I like the idea of an occasional irradiated cop being in a POI, I just don't want it to be a constant issue.
Is there a way to configure the game so that horde night calculations are unchanged but POIs don’t generate so many irradiated cops? Alternatively what is an efficient way to kill Irradiated Cops in POIs? I’ve taken to clubbing them and just run when they begin to tick. It’s messy but saves on ammo and is reasonably safe as long as there are no other Zs with them (and I have beer). I’ve tried head-shots, but rarely get more than 1 as they start running around like crazy after first hit and I just waste ammo (yes, my aim sucks).
To be clear, I like the idea of an occasional irradiated cop being in a POI, I just don't want it to be a constant issue.