paulj_3
New member
While rambling along in the Tools/Teragon forum, and musing about Far Cry 4 - I remembered the challenge of all of those hugely-enjoyable and challenging (published) user-created "Far Cry 4" maps, because each map had an ending, whereas 7Days is pretty much infinite - not boring, by any means, but I find my maps will get played until I have a great base, a ton of firepower and good transport: I have no issues with that, and am thoroughly enjoying 7Days after playing and modding it for several years now - but it spawned a question: so -
Q. -> How would one go about limiting the spawning of a finite number of Zeds in a user map, such that a single map could be created as we normally do, but played out over the course of a few hours, or days, weeks - perhaps even longer - but it would have an ending, with no Zeds remaining? I built my own 'normal' mod - ten folders, 2.03GB, and largely consisting of my own original xml stuff, with lots of code snippets and inspiration from others, like ZZTong, Guppy, KHaine, Stallion, n2n1, and many others (thanks all!), plus prefab pieces taken from all over - mainly CP nowadays. It all works and I enjoy creating and playing, but I haven't studied this, but perhaps others might have, (and might have even done it!): I'd be interested to hear of other folks experiences, thoughts, and any ideas you might have.
Cheers,
pj
Q. -> How would one go about limiting the spawning of a finite number of Zeds in a user map, such that a single map could be created as we normally do, but played out over the course of a few hours, or days, weeks - perhaps even longer - but it would have an ending, with no Zeds remaining? I built my own 'normal' mod - ten folders, 2.03GB, and largely consisting of my own original xml stuff, with lots of code snippets and inspiration from others, like ZZTong, Guppy, KHaine, Stallion, n2n1, and many others (thanks all!), plus prefab pieces taken from all over - mainly CP nowadays. It all works and I enjoy creating and playing, but I haven't studied this, but perhaps others might have, (and might have even done it!): I'd be interested to hear of other folks experiences, thoughts, and any ideas you might have.
Cheers,
pj