PC 游戏缺陷与个人建议 / Game defects and personal suggestions

1:机器人炮塔存在发现敌人时,瞄准和射击同时进行的问题,就是说它不是像A18那样先瞄准后射击,而是瞄准和射击同时触发,第一枪肯定会打偏,这个问题从A19就存在,只是如今V1.0我才来到TFP论坛提出。

2:机器人的技能加伤不准确,以装备穿甲弹的6级满配机器人炮塔举例,面板伤害30,技能+技能书一共增伤50%,(30+50%) X 300%=135,实际伤害是111,这个数除以3是37,造成的伤害只增加了24%。不止是机器人存在这个问题,而是所有装备都存在,一旦涉及到实体伤害就有这个问题,物块伤害加成则没有出现不准确

3:将扳手这类回收工具的物块伤害降低到棍棒级别,并在道具面板添加一个名为“拆卸伤害”的值,这样做使回收工具有2个不同的物块伤害,在触发近战动作时使用近战的物块伤害、触发拆卸动作时使用拆卸的物块伤害,把只能通过拆卸获得的资源改为触发拆卸动作时才能获得,触发近战动作就无法获得。在 ”拾荒行动“ 技能里添加1~5级加快10%~50%的攻速的效果,这个效果只有触发拆卸动作才生效。

1:JunkTurret has the problem of simultaneous aiming and firing, which means that it does not aim first and then fire, but rather both aim and fire simultaneously, and the first shot will definitely miss.This issue has existed since A19, but I only came to the TFP forum to raise it now in V1.0.

2:There is an issue with inaccurate skill damage increase in the game, such as JunkTurret with a panel damage of 30. The total damage caused by the combination of skills and skill books is+50% (30+50%) X 300%=135, but the actual damage is 111. Dividing this number by 3 gives 37, resulting in an increase of approximately 24% in damage.Not only robot weapons, but almost all weapons have this issue with their damage bonus effects.

3:Reduce the block damage of recycling tools such as wrenches to the level of sticks, and add a value called "disassembly damage" to the item panel. This way, the recycling tool has two different block damages, using melee block damage when triggering melee actions and disassembly block damage when triggering disassembly actions. Changing the resources that can only be obtained through disassembly to those that can only be obtained when triggering disassembly actions cannot obtain them when triggering melee actions. Add the effect of accelerating attack speed by 10% to 50% at levels 1 to 5 in the "perkSalvageOperations" skill. This effect only takes effect when the disassembly action is triggered.

 
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